{"id":3570,"date":"2025-01-07T14:05:06","date_gmt":"2025-01-07T14:05:06","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=3570"},"modified":"2025-01-07T14:11:08","modified_gmt":"2025-01-07T14:11:08","slug":"cardboard-edison-revamps-award-process-after-admitting-judging-blind-spot-over-last-years-colonialism-themed-winner","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2025\/01\/07\/cardboard-edison-revamps-award-process-after-admitting-judging-blind-spot-over-last-years-colonialism-themed-winner\/","title":{"rendered":"Cardboard Edison revamps award process after admitting judging &#8216;blind spot&#8217; over last year&#8217;s colonialism-themed winner"},"content":{"rendered":"\n<p>The long-running <a href=\"https:\/\/cardboardedison.com\/award\" target=\"_blank\" rel=\"noopener\" title=\"\">Cardboard Edison Award<\/a>, which aims to highlight the best in currently unpublished board games, is changing the judging process for this year&#8217;s competition after a backlash over last year&#8217;s colonisation-themed winner.<\/p>\n\n\n\n<p>Cardboard Edison co-founders Suzanne and Chris Zinsli said it &#8220;became clear there was a blind spot in our judging process&#8221; after the response to <a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/05\/28\/this-years-cardboard-edison-award-winner-simulates-pioneers-staking-land-claims-in-the-rush-for-the-american-west\/\" target=\"_blank\" rel=\"noopener\" title=\"\">last year&#8217;s winner Crowded Frontier<\/a>, which is themed around the rush to colonise the American West.<\/p>\n\n\n\n<p>Crowded Frontier designer Myles Wallace <a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/06\/10\/new-cardboard-edison-award-winner-apologises-for-gamifying-colonialist-land-grab-for-american-west-promises-to-retheme-game\/\" target=\"_blank\" rel=\"noopener\" title=\"\">issued an apology several days after winning the award last May<\/a>, saying he was \u201cin no way\u201d seeking to glorify America\u2019s westward expansion at the expense of indigenous people, who despite the theming are not represented at all in the design.<\/p>\n\n\n\n<p>The design tasks players with using worker placement, area control and resource management to outdo other pioneers travelling west to stake claims on &#8220;prime real estate&#8221;.<\/p>\n\n\n\n<p>Wallace told BoardGameWire that he had made theme change a requirement as part of his contract negotiations for signing the game, which he said is current at the pre-contract stage with a couple of publishers.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier-1024x768.jpg\" alt=\"\" class=\"wp-image-2252\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier-1024x768.jpg 1024w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier-300x225.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier-768x576.jpg 768w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier-1536x1152.jpg 1536w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2024\/05\/Crowded-Frontier.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">2024 Cardboard Edison Award winner Crowded Frontier, designed by Myles Wallace<\/figcaption><\/figure>\n\n\n\n<p>Almost 60 board game industry professionals were part of the judging panel for the award\u00a0last year &#8211; and Cardboard Edison has acknowledged that the group &#8220;failed to identify a troubling aspect of the winning game\u2019s theme and flag it for the designer&#8221;.<\/p>\n\n\n\n<p>Cardboard Edison said at the time of Wallace&#8217;s apology last year that it was already in discussions over how it could be more conscious of the gap in its judging criteria &#8211; and last month it revealed a string of changes it hopes will &#8220;catch potentially harmful aspects of games&#8217; themes and notify designers about it\u2014without discouraging them from responsibly tackling a tough theme, if that&#8217;s their goal&#8221;.<\/p>\n\n\n\n<p>They include asking its existing judges to suggest additional people to broaden the judging pool, with the aim of bringing in a wider range of perspectives &#8211; as well as updating the guidance given to judges so they know to be mindful of potential theming issues when reviewing games for the award.<\/p>\n\n\n\n<p>It added that it would also &#8220;review any concerns that were flagged earlier in the process and consult with the designer if needed to give them the opportunity to address any issues&#8221;, before it makes any public announcement of the winning games.<\/p>\n\n\n\n<p>Cardboard Edison said, &#8220;Our goal is to weave these modifications into the entire process of the award, to make ground-up changes rather than just slapping on a single quick fix. And of course we expect to continue making changes to our process in the future whenever they\u2019re needed.&#8221;<\/p>\n\n\n\n<p>A statement posted to BlueSky by Cardboard Edison said, &#8220;Since we launched the Cardboard Edison Award 10 years ago, we&#8217;ve known that &#8211; aside from being chosen as a finalist or even the winner &#8211; many designers see one of the biggest benefits of entering the contest as getting comments from our panel of industry judges.<\/p>\n\n\n\n<p>&#8220;As a result, we&#8217;ve always seen it as our job as judges to give designers insightful, honest, and helpful feedback. A crucial part of that is flagging any issues that would hold back a game with publishers or with the game-buying public.<\/p>\n\n\n\n<p>&#8220;But after last year&#8217;s award and the response to it, it became clear there was a blind spot in our judging process. We failed to identify a troubling aspect of the winning game\u2019s theme and flag it for the designer.<\/p>\n\n\n\n<p>&#8220;And although the game is getting a retheme, it&#8217;s something we as judges should have noticed before it was announced to the public.&#8221;<\/p>\n\n\n\n<p>Cardboard Edison added that it had become clear following conversations in the wake of last year&#8217;s award announcement that there was &#8220;a desire out there for more transparency about how the contest is run&#8221;, <a href=\"https:\/\/mailchi.mp\/352d6e7db2d2\/cardboard-edison-omnibus-inside-the-cardboard-edison-award\" target=\"_blank\" rel=\"noopener\" title=\"\">which it hopes will be addressed by its new Inside the Cardboard Edison Award article<\/a>.<\/p>\n\n\n\n<p><strong>Growing competition<\/strong><\/p>\n\n\n\n<p>Submissions for the 2025 Cardboard Edison Award are open until January 31. Eligible designs must not be publicly available through retail, secondary or print-on-demand markets including Kickstarter before June of this year.<\/p>\n\n\n\n<p>Crowded Frontier\u00a0<a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/01\/02\/cardboard-edison-begins-the-hunt-for-2024s-best-unpublished-board-game\/\" target=\"_blank\" rel=\"noreferrer noopener\">fought off competition from more than 330 other entries<\/a>\u00a0to win last year\u2019s award against an increasingly crowded field, with the number of entries up more than 35%\u00a0<a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/05\/22\/making-microscopic-mosaics-from-algae-is-this-years-cardboard-edison-unpublished-game-of-the-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">compared to 2023\u2019s competition<\/a>.<\/p>\n\n\n\n<p>Fourteen finalists competed for the 2024 prize, with two runners-up awards going to Snowy Peaks, designed by Yuri Morroni &amp; Gabriel Toschi, and Cart\u2019nage, designed by Lo\u00efc Lamy.<\/p>\n\n\n\n<p>Crowded Frontier designer Wallace\u00a0<a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/05\/22\/making-microscopic-mosaics-from-algae-is-this-years-cardboard-edison-unpublished-game-of-the-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">was previously a runner-up in the 2023 Cardboard Edison Award<\/a>\u00a0with Swords Over Scotland, which sees players competing to unite Scottish clans in the 14th century via the combination of area control and bingo.<\/p>\n\n\n\n<p>Previous winners have included Octopus Scramble, which was signed up by Sit Down!, Winter, which has been published by Devir, and Umbra Via, which has been published by Pandasaurus Games.<\/p>\n\n\n\n<p>2023 champion <a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/05\/22\/making-microscopic-mosaics-from-algae-is-this-years-cardboard-edison-unpublished-game-of-the-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">Diatoms<\/a>, in which players take on the role of Victorian naturalists growing microscopic mosaics from algae, went on to raise more than $63,000 from over 1,400 backers\u00a0<a href=\"https:\/\/www.kickstarter.com\/projects\/ludoliminal\/diatoms\/\" target=\"_blank\" rel=\"noreferrer noopener\">in a Kickstarter campaign last September<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"785\" height=\"621\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/01\/Diatoms.jpg\" alt=\"\" class=\"wp-image-3574\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/01\/Diatoms.jpg 785w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/01\/Diatoms-300x237.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/01\/Diatoms-768x608.jpg 768w\" sizes=\"(max-width: 785px) 100vw, 785px\" \/><figcaption class=\"wp-element-caption\">2023 Cardboard Edison Award winner Diatoms, designed by Sabrina Culyaba<\/figcaption><\/figure>\n\n\n\n<p>Diatoms is now set for a US retail release from 25th Century Games in March this year.<\/p>\n\n\n\n<p><a href=\"https:\/\/cardboardedison.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Cardboard Edison<\/a>\u00a0was launched in 2012 as a board game design studio and hub, which has expanded from a well-read industry blog into a vast repository of information for board game designers.<\/p>\n\n\n\n<p>The Cardboard Edison Award was launched by Suzanne Zinsli in 2016, with the help of fellow Cardboard Edison founder Chris Zinsli.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The long-running Cardboard Edison Award, which aims to highlight the best in currently unpublished board games, is changing the judging process for this year&#8217;s competition after a backlash over last year&#8217;s colonisation-themed winner.<\/p>\n","protected":false},"author":1,"featured_media":1347,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[949,16,6,135,140,1427,1424,977,1426,980,1428,1425],"class_list":["post-3570","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-949","tag-award","tag-board-game","tag-board-games","tag-cardboard-edison","tag-chris-zinsli","tag-colonisation","tag-crowded-frontier","tag-judging","tag-myles-wallace","tag-suzanne-zinsli","tag-theme"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/3570","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=3570"}],"version-history":[{"count":5,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/3570\/revisions"}],"predecessor-version":[{"id":3577,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/3570\/revisions\/3577"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/1347"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=3570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=3570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=3570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}