{"id":4098,"date":"2025-03-25T16:09:33","date_gmt":"2025-03-25T16:09:33","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=4098"},"modified":"2026-02-15T12:30:12","modified_gmt":"2026-02-15T12:30:12","slug":"two-weeks-after-revealing-its-2024-losses-could-exceed-2m-cmon-delays-publishing-annual-results-citing-understaffed-finance-department","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2025\/03\/25\/two-weeks-after-revealing-its-2024-losses-could-exceed-2m-cmon-delays-publishing-annual-results-citing-understaffed-finance-department\/","title":{"rendered":"Two weeks after revealing its 2024 losses could exceed $2m, CMON delays publishing annual results, citing understaffed finance department"},"content":{"rendered":"\n<p>Board game crowdfunding major&nbsp;<a href=\"https:\/\/www.cmon.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">CMON<\/a> has followed its profit warning from earlier this month by revealing it is likely to miss its stock exchange deadline for publishing its annual financial results, saying its finance department is currently understaffed.<\/p>\n\n\n\n<p>CMON <a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/03\/13\/board-game-crowdfunding-major-cmon-issues-profit-warning-says-losses-could-exceed-2m-for-2024\/\" target=\"_blank\" rel=\"noopener\" title=\"\">warned in mid-March that it could face losses of more than $2m for its business activity last year<\/a>, saying the rising cost of living had eaten into its revenues from tabletop game sales.<\/p>\n\n\n\n<p>It estimated its losses for 2024 at between $1.4m and $2.1m \u2013 with the final, audited total originally set to be revealed in the company\u2019s annual report by the end of this month.<\/p>\n\n\n\n<p>But the Hong Kong-listed company <a href=\"https:\/\/www1.hkexnews.hk\/listedco\/listconews\/sehk\/2025\/0325\/2025032502165.pdf\" target=\"_blank\" rel=\"noopener\" title=\"\">now says it expects a delay in publishing those results<\/a>, blaming &#8220;changes in certain key personnels in the financial department of the company and the company\u2019s financial department is understaff[sic] as the company is still looking for replacements&#8221;.<\/p>\n\n\n\n<p>It added that the delay was also partly due to being in the process of taking legal advice, after two new shareholders due to invest about $1.39m into the business had failed to hand over the money for their stakes.<\/p>\n\n\n\n<p>Hong Kong stock exchange rules require companies to submit their annual results no later than three months after the end of the most recent financial year &#8211; in this case by March 31, 2025.<\/p>\n\n\n\n<p>Failing to submit its annual results before the end of March will see CMON&#8217;s shares suspended from trading on the exchange until the report is published.<\/p>\n\n\n\n<p>CMON said in an announcement to the exchange, &#8220;The board, after due and careful consideration, is of the view that it would not be appropriate for the company to publish the unaudited consolidated management accounts of the group for the year ended 31 December 2024 at this stage as such management accounts may not accurately reflect the financial performance and\/or position of the group and the publication of the unaudited management accounts could cause confusion and may be misleading to the Shareholders and potential investors of the company.&#8221;<\/p>\n\n\n\n<p>The board added that they delay &#8220;would not have any material adverse effect to the group\u2019s business<br>and operation, which are continuing normally&#8221;.<\/p>\n\n\n\n<p>The latest announcement continues a tricky start to the year for CMON, which began 2025 with an agreement to sell some its intellectual property in a $12m deal, in addition to expecting to receive the $1.39m from the new shareholders in exchange for a 16.66% stake in the business.<\/p>\n\n\n\n<p>CMON had entered a non-binding agreement to sell the unspecified IPs last August, but terminated the arrangement last month after CMON and the unnamed buyer failed to agree terms.<\/p>\n\n\n\n<p>The company said when the shareholder deal fell through that it was \u201cnow seeking other fundraising means to increase its general working capital\u201d in order to enlarge its capital base, increase the overall liquidity of its shares and strengthen the company\u2019s financial position.<\/p>\n\n\n\n<p>It did not say why the potential shareholders had decided not to press ahead with investing in CMON.<\/p>\n\n\n\n<p>CMON currently has 10 yet-to-deliver crowdfunding projects, which raised more than $22m,&nbsp;<a href=\"https:\/\/www.cmon.com\/project-status\/#crowdfunding\" target=\"_blank\" rel=\"noreferrer noopener\">in various stages of production<\/a>, with the $3.8m Zombicide: White Death the next game due to reach backers in Q2 of this year. It also has seven more titles available for pre-order, five of which are currently slated for Q2 delivery.<\/p>\n\n\n\n<p>So far this year the company has&nbsp;<a href=\"https:\/\/gamefound.com\/en\/projects\/cmon\/massivedarkness-shadowreach\" target=\"_blank\" rel=\"noreferrer noopener\">completed a $2.85m crowdfund for Massive Darkness: Dungeons of Shadowreach<\/a>&nbsp;on Gamefound, picking up support from more than 9,800 backers.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"777\" height=\"345\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/03\/Massive-Darkness-Dungeons-of-Shadowreach-by-CMON-Gamefound-03-25-2025_04_11_PM.jpg\" alt=\"\" class=\"wp-image-4101\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/03\/Massive-Darkness-Dungeons-of-Shadowreach-by-CMON-Gamefound-03-25-2025_04_11_PM.jpg 777w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/03\/Massive-Darkness-Dungeons-of-Shadowreach-by-CMON-Gamefound-03-25-2025_04_11_PM-300x133.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2025\/03\/Massive-Darkness-Dungeons-of-Shadowreach-by-CMON-Gamefound-03-25-2025_04_11_PM-768x341.jpg 768w\" sizes=\"(max-width: 777px) 100vw, 777px\" \/><\/figure>\n\n\n\n<p>CMON quickly bounced back from a 17.5% revenue drop to $25.1m due to the pandemic in 2020, reaching $45.3m in 2022 and $45.1m in 2023 thanks to the success of multimillion-dollar Kickstarter campaigns for its long-running&nbsp;<a href=\"https:\/\/boardgamegeek.com\/boardgame\/113924\/zombicide\" target=\"_blank\" rel=\"noreferrer noopener\">Zombicide<\/a>&nbsp;series and games based on huge IPs such as Marvel and DC.<\/p>\n\n\n\n<p>But last September&nbsp;<a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/09\/04\/cmons-h1-revenue-falls-almost-25-year-on-year-amid-heavy-slump-in-wholesale-earnings\/\" target=\"_blank\" rel=\"noreferrer noopener\">BoardGameWire reported that CMON\u2018s mid-year revenue had fallen for the first time since the pandemic<\/a>, to just over $15.9m, with slumping wholesale earnings putting a dent into the company\u2019s H1 results.<\/p>\n\n\n\n<p>CMON\u2019s wholesale revenue sank 39% to $5.9m in H1 2024 compared to the same period in 2023, while revenue from its crowdfunding campaigns fell by about 9.7% to just over $9.9m.<\/p>\n\n\n\n<p>The company\u2019s cash reserves have also been diminishing, going from $3.9m at the end of 2022 to $3.1m at the end of 2023, and had fallen again to $1.9m at the halfway point of last year.<\/p>\n\n\n\n<p>At the midpoint of the expected range, CMON&#8217;s anticipated 2024 losses are set to completely wipe out the company&#8217;s $1.68m profits across the previous three years combined \u2013 bringing to an end several years of improving performance as the company recovered from losses of almost $5m in 2020 due to the Covid-19 pandemic.<\/p>\n\n\n\n<p>CMON had previously scored profits of about $3.5m in 2017, roughly $2m in 2018 and around $1.88m in 2019, once one-off costs related to its transfer to the main board of the Hong Kong stock exchange in the latter year were removed.<\/p>\n\n\n\n<p>The company made two significant acquisitions last year, buying&nbsp;<a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/04\/26\/cmon-buys-japon-brand-the-company-which-introduced-the-world-to-love-letter-and-machi-koro\/\" target=\"_blank\" rel=\"noreferrer noopener\">Japon Brand<\/a>, the Japanese board game collective which introduced the world to Love Letter and Machi Koro, and&nbsp;<a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/01\/27\/mythic-games-fails-to-deliver-on-two-kickstarter-projects-worth-3-2m-sells-ip-to-cmon\/\" target=\"_blank\" rel=\"noreferrer noopener\">picking up the intellectual property rights to a pair of stalled Kickstarter projects<\/a>&nbsp;from troubled crowdfunding specialist Mythic Games in January 2024.<\/p>\n\n\n\n<p>CMON said at the time of that acquisition that the two games, Hel and Anastyr \u2013 which raised a combined $3.2m&nbsp;on Kickstarter \u2013 were not \u201ccurrently ready for publication in their current state and will require substantial effort to complete them\u201d. It has not offered Kickstarter backers of those games any further updates in the 13 months since the IP acquisition.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Board game crowdfunding major\u00a0CMON has followed its profit warning from earlier this month by revealing it is likely to miss its stock exchange deadline for publishing its annual financial results, saying its finance department is currently understaffed.<\/p>\n","protected":false},"author":1,"featured_media":2934,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[852,6,135,145,25,287,426,26,58,1336,543,1582,1583],"class_list":["post-4098","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-annual-report","tag-board-game","tag-board-games","tag-cmon","tag-crowdfunding","tag-delay","tag-finances","tag-gamefound","tag-kickstarter","tag-loss","tag-profit","tag-profit-warning","tag-stock-exchange"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/4098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=4098"}],"version-history":[{"count":5,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/4098\/revisions"}],"predecessor-version":[{"id":5952,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/4098\/revisions\/5952"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/2934"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=4098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=4098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=4098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}