{"id":418,"date":"2023-06-05T14:25:09","date_gmt":"2023-06-05T13:25:09","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=418"},"modified":"2023-06-20T12:08:14","modified_gmt":"2023-06-20T11:08:14","slug":"japanese-developer-of-aqua-garden-ostia-puts-retail-on-hold-for-new-game-biohack-despite-kickstarter-success","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2023\/06\/05\/japanese-developer-of-aqua-garden-ostia-puts-retail-on-hold-for-new-game-biohack-despite-kickstarter-success\/","title":{"rendered":"Japanese developer of Aqua Garden, Ostia puts retail on hold for new game Biohack despite Kickstarter success"},"content":{"rendered":"\n<p><a href=\"https:\/\/uchibacoya.com\/index.html\">Uchibacoya<\/a>, the Japanese developer of <a href=\"https:\/\/boardgamegeek.com\/boardgame\/322421\/aqua-garden\">Aqua Garden<\/a> and <a href=\"https:\/\/boardgamegeek.com\/boardgame\/347767\/ostia\">Ostia<\/a>, has soared past its crowdfunding goal for medium-weight eurogame BioHack &#8211; but is holding off launching retail distribution after suffering delivery delays for its last game.<\/p>\n\n\n\n<p>The publisher <a href=\"https:\/\/www.kickstarter.com\/projects\/uchibacoyapiece\/biohack-create-mythical-creatures-as-mad-scientists\/description\">has raised more than $91,000 so far BioHack<\/a>, which sees players taking the roles of scientists trying to manipulate DNA to create mythical creatures &#8211; well above its initial $9,900 goal, with 25 days left for the Kickstarter campaign to run.<\/p>\n\n\n\n<p>BioHack follows Uchibacoya&#8217;s big crowdfunding successes <a href=\"https:\/\/www.kickstarter.com\/projects\/uchibacoyapiece\/aqua-garden-become-an-owner-of-an-aquarium-1-4-players\/description\">for Aqua Garden in 2020<\/a>, which raised more than $220,000, and<a href=\"https:\/\/www.kickstarter.com\/projects\/uchibacoyapiece\/ostia-develop-the-harbor-of-ancient-rome-2-4players\/description\"> Ostia, which collected about $185,000 from backers last year<\/a>.<\/p>\n\n\n\n<p>Both projects suffered severe delays, however, eventually making their way to backers several months after their expected delivery dates.<\/p>\n\n\n\n<p>Uchibacoya hit issues with Aqua Garden, its debut Kickstarter project, thanks to the fallout from the Covid-19 pandemic, which saw its shipping costs increase by about $35,000.<\/p>\n\n\n\n<p>The company &#8211; at the time a two-person operation &#8211; managed to renegotiate that number down to $13,000, and covered the excess shipping itself to get the game delivered.<\/p>\n\n\n\n<p>Two years later the company suffered delays for Ostia after pandemic-induced city closures affected its Chinese manufacturer.<\/p>\n\n\n\n<p>Uchibacoya apologised for those delays repeatedly during its previous campaigns, and said to retailers in a note on the BioHack campaign that its &#8220;limited capacity&#8221; was to blame for delays in getting the retail version of those games into distribution.<\/p>\n\n\n\n<p>It said, &#8220;We want to make sure this never happens again. This time we have decided to focus on the development of the game and will not be distributing our games through retailers.<\/p>\n\n\n\n<p>&#8220;We hope to expand our capacity to improve management. Once we are confident of our ability, we would like to resume dealing with retailers and distributors outside of Japan.<\/p>\n\n\n\n<p>&#8220;We kindly ask you to wait until our team has grown enough.&#8221;<\/p>\n\n\n\n<p>Uchibacoya was launched by Junpei Tanaka in 2019 due to his love of &#8220;cute wooden tokens and euro games&#8221;, with the company initially specialising in making and selling in-box organisers and the production, import and sale of wooden piece.<\/p>\n\n\n\n<p>It published its debut game <a href=\"https:\/\/boardgamegeek.com\/boardgame\/298130\/amalfi\">Amalfi <\/a>in 2020, quickly followed by<a href=\"https:\/\/boardgamegeek.com\/boardgame\/311829\/arctic\"> The Arctic<\/a> and <a href=\"https:\/\/boardgamegeek.com\/boardgame\/315913\/age-hunting-deluxe-edition\">Age of Hunting<\/a>, before striking Kickstarter success the same year with Aqua Garden.<\/p>\n\n\n\n<p>BioHack is designed by Yofiandhy Indrayana, with artwork from Tatsuki Asano and Iqbal Ridzuan.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/www.patreon.com\/BoardGameWire\/about\" style=\"background-color:#f6bf00\">Help keep BoardGameWire producing high-quality news and features focused on the business of board games &#8211; Click here to join our Patreon community<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Uchibacoya, the Japanese developer of Aqua Garden and Ostia, has soared past its crowdfunding goal for medium-weight eurogame BioHack &#8211; but is holding off launching retail distribution for the game after suffering delays to its previous Kickstarter campaign.<\/p>\n","protected":false},"author":1,"featured_media":421,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[157,154,25,155,58,158,156],"class_list":["post-418","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-aqua-garden","tag-biohack","tag-crowdfunding","tag-japan","tag-kickstarter","tag-ostia","tag-uchibacoya"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=418"}],"version-history":[{"count":4,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/418\/revisions"}],"predecessor-version":[{"id":570,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/418\/revisions\/570"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/421"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}