{"id":6036,"date":"2026-02-25T15:22:41","date_gmt":"2026-02-25T15:22:41","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=6036"},"modified":"2026-02-25T15:22:41","modified_gmt":"2026-02-25T15:22:41","slug":"its-crazy-how-it-has-grown-globally-unpublished-designs-award-cardboard-edison-unveils-new-finalists-as-entries-more-than-double-since-2020","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/02\/25\/its-crazy-how-it-has-grown-globally-unpublished-designs-award-cardboard-edison-unveils-new-finalists-as-entries-more-than-double-since-2020\/","title":{"rendered":"&#8220;It&#8217;s crazy how it has grown globally&#8221;: unpublished designs award Cardboard Edison unveils new finalists as entries more than double since 2020"},"content":{"rendered":"\n<p>The long-running\u00a0<a href=\"https:\/\/cardboardedison.com\/award\" target=\"_blank\" rel=\"noreferrer noopener\">Cardboard Edison Award<\/a>, which\u00a0aims to celebrate the best in unpublished board game designs, has revealed its latest finalists after whittling them down from a record-breaking 396 entries.<\/p>\n\n\n\n<p>This year&#8217;s 20 finalists include a magnet-based vertical castle-building game, a medium-weight strategy title centred around wedding planning, and a Persian folklore-themed action selection design which sees players use astrolabes to read stars and hunt demons.<\/p>\n\n\n\n<p>Cardboard Edison&#8217;s annual entry numbers have soared since the first competition attracted 109 designs in 2016 &#8211; almost doubling to 192 within the next two years, and more than doubling between the pandemic year of 2020 and this year&#8217;s contest.<\/p>\n\n\n\n<p>Part of that growth has been down to the competition&#8217;s growing pedigree of winners that have gone on to be published by well-known studios. <\/p>\n\n\n\n<p>They include Winter, published by Devir, Castell from Renegade Game Studios and Umbra Via from Pandasaurus Games, as well as 2023 champion <a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/05\/22\/making-microscopic-mosaics-from-algae-is-this-years-cardboard-edison-unpublished-game-of-the-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">Diatoms<\/a>, which followed <a href=\"https:\/\/www.kickstarter.com\/projects\/ludoliminal\/diatoms\/\" target=\"_blank\" rel=\"noopener\" title=\"\">a successful Kickstarter campaign<\/a> with retail publication by 25th Century Games in partnership with Ludoliminal.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"742\" height=\"670\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Strongholds-Pitch-YouTube-02-25-2026_02_46_PM.jpg\" alt=\"\" class=\"wp-image-6039\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Strongholds-Pitch-YouTube-02-25-2026_02_46_PM.jpg 742w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Strongholds-Pitch-YouTube-02-25-2026_02_46_PM-300x271.jpg 300w\" sizes=\"(max-width: 742px) 100vw, 742px\" \/><figcaption class=\"wp-element-caption\">Still from the pitch video for StrongHolds by Nelson de Castro, one of this year&#8217;s Cardboard Edison Award finalists<\/figcaption><\/figure>\n\n\n\n<p>The rising numbers of entries has also been boosted by the international growth of the award, which attracted submissions from designers in 34 different countries this year.<\/p>\n\n\n\n<p>Just over half of the submissions were from the US, about 8% from Australia, 6% from Canada and 4% from the UK, with &#8220;a decent number&#8221; from Germany, Spain, New Zealand and The Netherlands.<\/p>\n\n\n\n<p>Cardboard Edison was launched in 2012 as a board game design studio and hub, which has since expanded from a well-read industry blog into a vast repository of information for board game designers.<\/p>\n\n\n\n<p>Suzanne Zinsli, who created the award a decade ago with the help of fellow Cardboard Edison founder Chris Zinsli, told BoardGameWire it was &#8220;crazy&#8221; how it had grown globally, adding that she was &#8220;humbled that people from so many different countries trust us with their games and want our feedback&#8221;.<\/p>\n\n\n\n<p>She said one of the major challenges around the award&#8217;s rapid growth was bringing in enough judges to properly assess the rising numbers of entries. <\/p>\n\n\n\n<p><a href=\"https:\/\/cardboardedison.com\/award\" target=\"_blank\" rel=\"noopener\" title=\"\">More than 80 judges<\/a> took part in this year&#8217;s award process, including The Search for Planet X and Fromage designer Ben Rosset, Elysium and Next Station: London creator Matthew Dunstan and High Tide designer and <a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/05\/15\/four-up-and-coming-designers-win-expenses-paid-gen-con-trip-in-latest-diana-jones-emerging-designer-program\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Diana Jones Emerging Designer award winner Marceline Leiman<\/a>.<\/p>\n\n\n\n<p>Zinsli said, &#8220;Honestly, finding enough people to judge all the entries has probably been the toughest part of running the Cardboard Edison Award every year. <\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"400\" height=\"400\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Suzanne-Zinsli.jpg\" alt=\"\" class=\"wp-image-6041\" style=\"width:400px\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Suzanne-Zinsli.jpg 400w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Suzanne-Zinsli-300x300.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Suzanne-Zinsli-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><figcaption class=\"wp-element-caption\">Cardboard Edison co-founder Suzanne Zinsli<\/figcaption><\/figure>\n\n\n\n<p>&#8220;It\u2019s a big ask, and we\u2019re very particular about who we invite. We want judges we can trust to be objective, provide great feedback, and who have the experience to back it up. <\/p>\n\n\n\n<p>&#8220;That was our biggest hurdle this year, but it actually worked out great. We had enough judges, they were almost all able to hit their targets, and it ended up being one of our smoother years overall.&#8221;<\/p>\n\n\n\n<p>When asked if any particular trends or themes were noticeable among this year&#8217;s cohort of entries, Zinsli told BoardGameWire, &#8220;I definitely noticed a few! For mechanisms, I saw several trick-taking legacy games, which is so cool. I love trick-taking and I like legacy games, so seeing them paired together felt brilliant. <\/p>\n\n\n\n<p>&#8220;I was excited when I saw the first one, then I saw a second, and then a third! It\u2019s something I haven\u2019t really seen in the past, and now suddenly there were at least three entries, and there might have been more, since I only personally judged about 60 games. I love it &#8211; I\u2019m totally here for it. <\/p>\n\n\n\n<p>&#8220;As for themes, I wouldn&#8217;t say there was one &#8216;big&#8217; topic, but I saw a lot of games that felt very personal, things based on the designers&#8217; own lives or lifestyles. <\/p>\n\n\n\n<p>&#8220;It felt like more games than ever had a message to send or a story to tell. It was really nice to get a glimpse into the designers\u2019 lives and see what\u2019s important to them through their work.&#8221;<\/p>\n\n\n\n<p>The 2026 Cardboard Edison Award is its second since the organiser revealed it was\u00a0<a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/01\/07\/cardboard-edison-revamps-award-process-after-admitting-judging-blind-spot-over-last-years-colonialism-themed-winner\/\" target=\"_blank\" rel=\"noreferrer noopener\">changing its judging process<\/a>,\u00a0after a backlash over a colonisation-themed winner from 2024.<\/p>\n\n\n\n<p>Suzanne and Chris Zinsli said it \u201cbecame clear there was a blind spot in our judging process\u201d after the response to&nbsp;<a href=\"https:\/\/boardgamewire.com\/index.php\/2024\/05\/28\/this-years-cardboard-edison-award-winner-simulates-pioneers-staking-land-claims-in-the-rush-for-the-american-west\/\" target=\"_blank\" rel=\"noreferrer noopener\">the prize being given to Crowded Frontier<\/a>, which was themed around the rush to colonise the American West.<\/p>\n\n\n\n<p>Speaking to BoardGameWire this week about the impact of those changes, Suzanne Zinsli said, &#8220;I&#8217;m going to cautiously say I think the changes have helped, since we didn&#8217;t see any similar issues last year. <\/p>\n\n\n\n<p>&#8220;As for the future, I\u2019m sure things will continue to evolve. There\u2019s nothing on the books right now, but as the industry and society change, we want to keep up. <\/p>\n\n\n\n<p>&#8220;I\u2019m also realistic, and I\u2019m sure we\u2019ll mess something up again at some point. But when we do, we\u2019ll course-correct. We\u2019re ready to change as needed.&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"493\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Braggin-Wranglers-Pitch-Video-YouTube-02-25-2026_03_21_PM-1024x493.jpg\" alt=\"\" class=\"wp-image-6042\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Braggin-Wranglers-Pitch-Video-YouTube-02-25-2026_03_21_PM-1024x493.jpg 1024w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Braggin-Wranglers-Pitch-Video-YouTube-02-25-2026_03_21_PM-300x144.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Braggin-Wranglers-Pitch-Video-YouTube-02-25-2026_03_21_PM-768x369.jpg 768w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/02\/Braggin-Wranglers-Pitch-Video-YouTube-02-25-2026_03_21_PM.jpg 1212w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Still from the pitch video for Braggin&#8217; Wranglers by Luke Wolyncewicz, one of this year&#8217;s Cardboard Edison Award finalists<\/figcaption><\/figure>\n\n\n\n<p>In terms of advice for potential future applicants, Zinsli told BoardGameWire, &#8220;If I had to pick one thing to focus on: have your game blind (or unguided) playtested. <\/p>\n\n\n\n<p>&#8220;Every year, I read rulebooks where I simply can\u2019t figure out how to play. That really hurts your chances! You might have a fantastic game, but if I can\u2019t play it without you there to teach me, I\u2019ll never know how good it is. <\/p>\n\n\n\n<p>&#8220;On the flip side, the biggest thing to avoid is ignoring the three-minute video limit. We ask for three minutes, but we often get videos that are seven, 10, or even 20 minutes long. Also, don\u2019t send us a video from five years ago. <\/p>\n\n\n\n<p>&#8220;If the video hasn\u2019t changed in five years, it makes me think the game hasn&#8217;t made any progress either. We want to see the current version of your work!&#8221;<\/p>\n\n\n\n<p>This year&#8217;s finalists will now enter a second round of judging in order to crown the winner, with a champion usually announced in May of each year.<\/p>\n\n\n\n<p><a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/05\/22\/app-assisted-real-time-board-game-dot-com-wins-this-years-cardboard-edison-award-which-celebrates-the-best-in-unpublished-designs\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Last year&#8217;s award was won by Dot Com<\/a>, an economic strategy game which uses an app to run players\u2019 money supplies down in real time.<\/p>\n\n\n\n<p>The game, designed by former Ravensburger game development intern Sammy Salkind, puts players in the shoes of startup founders battling to build their internet startups during the dot-com bubble of the late 1990s.<\/p>\n\n\n\n<p>&#8212;<\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Cardboard Edison finalists 2026:<\/strong><\/h5>\n\n\n\n<p><strong>Astrolabe by Yasaman Farazan<\/strong><br>2-5 players<br>45-90 minutes<br>Players are exorcists in a Persian folklore world, using astrolabes to read the stars, hunt<br>demons, and bind them into artifacts. Each round, players secretly rotate their astrolabe to<br>choose an action, a number, and a time of day, then reveal and resolve actions in ascending<br>order.<br><a href=\"https:\/\/youtu.be\/EnHo1gyduSQ\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Black Ruth of Dogtown by Keith DeViere Donaldson<\/strong><br>1-4 players<br>30 minutes<br>Black Ruth of Dogtown is a procedural oracle system driven by a circular mancala drafting<br>mechanism, where players construct a three-by-three grid to optimize set collection and<br>speculative scoring in service of a final narrative divination resolution.<br><a href=\"https:\/\/youtu.be\/gvdutSEpSGo\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><\/p>\n\n\n\n<p><strong>Braggin&#8217; Wranglers by Luke Wolyncewicz<\/strong><br>2-8 players<br>15 minutes<br>Braggin&#8217; Wranglers sees players catching animals to score points using a unique adjustable<br>lasso\u2014but there&#8217;s a twist! Turn order is decided by your lasso size, which you secretly set at the<br>start of each round!<br><a href=\"https:\/\/youtu.be\/YFgGg8NHCis\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Catacombes de Paris by Nicholas Henning<\/strong><br>2-5 players<br>70-110 minutes<br>In Catacombes de Paris, players take on the solemn duty of transporting the remains of millions<br>through the bustling streets of 18th-century Paris to build their personal ossuary in the famed<br>Catacombs. This highly thematic experience combines a strategic pick-up-and-deliver system<br>with an engaging polyomino mini-game for building out your ossuary board.<br><a href=\"https:\/\/www.youtube.com\/watch?v=EAjtPZCUFSE\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Deductive Seasoning by Eric Ledger<\/strong><br>2-5 players<br>20-40 minutes<br>Deductive Seasoning is a family-friendly deduction card game where you are a food scientist<br>who has concocted a dish using a secret ingredient from the Periodic Table of Flavor. You must<br>figure out other players\u2019 secret ingredient through careful play and observation.<br><a href=\"https:\/\/youtu.be\/5c1Wq15pt4E\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video <\/a><br><br><strong>Goa Kranti by Andy Desa<\/strong><br>2-4 players<br>60-90 minutes<br>A cooperative game about an overlooked chapter in history: Goa&#8217;s struggle for independence<br>from Portugal (1932-1961). Players embody historical freedom fighters choosing between<br>violent resistance and peaceful satyagraha. Core mechanisms include push-your-luck resource<br>gathering, deck improvement, and bag-building for a pivotal mid-game check when India gains<br>independence.<br><a href=\"https:\/\/youtu.be\/d0dZ_TaAjoc\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Hatchlings by Alan Leduc<\/strong><br>2-5 players<br>30 minutes<br>You\u2019re a Nature Spirit with one job. Get your baby sea turtles out of their comfortable nest,<br>across the beach, and into the water where they belong, thus earning praise from Mother<br>Nature. It would be easy if it weren\u2019t for the relentless bully Steven Seagull and the other Spirits<br>competing for glory.<br><a href=\"https:\/\/youtu.be\/5lezQHLTMM4\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Hybrid Hijinks by Jena Keesee<br><\/strong>3-5 players<br>60 minutes<br>A competitive game, creating hybrid creatures and utilizing variable, configurable player powers<br>to impress visitors and earn the most approval for shifting prowess.<br><a href=\"https:\/\/drive.google.com\/file\/d\/1Ba9DaS9J-qVEW2yBkeHlVK6QBchZ2cCP\/view?usp=sharing\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><\/p>\n\n\n\n<p><strong>Ladybugs by Michael Posada<\/strong><br>1-4 players<br>30 minutes<br>Push your luck by rolling dice that represent a colony of ladybugs flying over a field of flowers.<br>Your rolls determine which flowers you add to your garden, which scoring conditions you unlock,<br>and how many points you earn.<br><a href=\"https:\/\/youtu.be\/Dq_SiEPKz6E\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Limelight by Cameron Fleming<\/strong><br>3-6 players<br>45 minutes<br>Limelight is a push-your-luck deckbuilder about staging a Broadway show. Over three Acts,<br>you&#8217;ll audition talent, hire crew, and rehearse your show, trying to achieve the perfect mix of<br>cards on Opening Night.<br><a href=\"https:\/\/www.youtube.com\/watch?v=MClIdGLs018\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Match Patch by Jack Rosen<\/strong><br>3-5 players<br>20 minutes<br>Match Patch is a game about the benefits of farming using companion planting methods.<br>Mechanically, it is a card-matching race game where players try to diversify their harvested<br>crops.<br><a href=\"https:\/\/www.youtube.com\/watch?v=vLxtIzSNv74\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Midnight Spawn by Jayson Farrell<\/strong><br>1-4 players<br>60 minutes<br>Midnight Spawn is a game about the mysterious and incredible deep sea. In this game you\u2019re a<br>researcher in your deep-submergence vehicle, or DSV. You\u2019ll discover strange creatures and<br>observe them eat or move other creatures, manipulating the shared board. You can also<br>upgrade your DSV with tech cards or boost your score with research cards.<br><a href=\"https:\/\/photos.app.goo.gl\/X5qkWJGcRt9W6WeTA\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Moonforge by Pawel Owsianka<\/strong><br>1-4 players<br>90 minutes<br>In Moonforge, players command large space facilities capable of capturing asteroids, extracting<br>valuable resources (energy, metal and minerals), and upgrading their operations with new<br>modules and functions. Resources can be sold for currency points, while depleted asteroids<br>contribute material toward the creation of a new moon.<br><a href=\"https:\/\/youtu.be\/nrI85hzXwXM\">Pitch video<\/a><br><br><strong>PiramiDuel by Guillermo Viciano<\/strong><br>2 players<br>20-30 minutes<br>A game for two players where you will explore Ancient Egypt, fighting to claim the most<br>influential pyramids.<br><a href=\"https:\/\/youtu.be\/-7-_L3Al28g\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Possessions by Dan Nichols<\/strong><br>2-4 players<br>60-90 minutes<br>Possessions is a competitive strategy game where you play as ghosts with one hour to finish<br>your unfinished business and fulfill your final wishes. As the clock ticks down, strive to get the<br>most value from your secret ambitions by possessing your family\u2019s last living heirs.<br><a href=\"https:\/\/youtu.be\/A4Nb2AXCZWQ\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>StrongHolds by Nelson de Castro<\/strong><br>2 players<br>40-60 minutes<br>StrongHolds is a competitive castle-building game featuring magnetic tiles that allow players to<br>build vertically unlike any other game. Harness your creativity and vision as a Medieval<br>Architect, while sabotaging your opponent by tossing and sliding siege tiles to topple their<br>progress.<br><a href=\"https:\/\/youtu.be\/6gsqDMOF4CY\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>The Leftovers by Larry Ted McBride<\/strong><br>2-4 players<br>25 minutes<br>The Leftovers is a cooperative trick-taking game of community deck-building, resource<br>management, strategy, and story. With your party of magical foodfolk, you will work together to<br>complete objectives and avoid vicious food fiends as you explore the abandoned halls of the<br>Enchanted Ladle.<br><a href=\"https:\/\/www.youtube.com\/watch?v=deRuyOyM9q4\">Pitch video<\/a><br><br><strong>The Roots of All Evil by Dean Burry<\/strong><br>2-4 players<br>15-20 minutes<br>Be the first animal cultist to summon the tree demon Blackthorn by creating ever-expanding<br>rings of root cards in which to place your sacred offerings.<br><a href=\"https:\/\/youtu.be\/XbPojsH-DFA\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>The Wedding Planner by Jose Lema<\/strong><br>2-4 players<br>60-90 minutes<br>You just got engaged! Now you have 12 months to plan the wedding of your dreams. The<br>Wedding Planner is a medium-weight strategy game that captures the authentic pressure of the<br>process: an overwhelming workload, finite resources, and the constant tension between vision<br>and reality.<br><a href=\"https:\/\/www.youtube.com\/watch?v=6Hi0hHUp1FA\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><br><br><strong>Wunderkammer by Rosco Schock<\/strong><br>2-4 players<br>45 minutes<br>Wunderkammer is a set collection style game with a unique simultaneous silent auction<br>acquisition mechanism. Each curiosity that you collect also has two attributes so the scoring of<br>your collection is scored in each dimension.<br><a href=\"https:\/\/drive.google.com\/file\/d\/1NWi2tjmjA0XQRR2flHNg82en-GWtmjsr\/view?usp=drive_link\" target=\"_blank\" rel=\"noopener\" title=\"\">Pitch video<\/a><\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>This year&#8217;s 20 finalists include a magnet-based vertical castle-building game, a medium-weight strategy title centred around wedding planning, and a Persian folklore-themed action selection design which sees players use astrolabes to read stars and hunt demons.<\/p>\n","protected":false},"author":1,"featured_media":1347,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[2093,16,6,135,140,978,1427,327,462,1355,1428,141],"class_list":["post-6036","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-2093","tag-award","tag-board-game","tag-board-games","tag-cardboard-edison","tag-cardboard-edison-award","tag-chris-zinsli","tag-design","tag-designer","tag-finalists","tag-suzanne-zinsli","tag-unpublished"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6036","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=6036"}],"version-history":[{"count":4,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6036\/revisions"}],"predecessor-version":[{"id":6043,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6036\/revisions\/6043"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/1347"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=6036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=6036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=6036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}