{"id":6652,"date":"2026-05-21T13:22:53","date_gmt":"2026-05-21T12:22:53","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=6652"},"modified":"2026-05-21T13:28:03","modified_gmt":"2026-05-21T12:28:03","slug":"iranian-designers-persian-folklore-game-about-exorcising-demons-wins-2026-cardboard-edison-award-which-celebrates-the-best-in-unpublished-designs","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/05\/21\/iranian-designers-persian-folklore-game-about-exorcising-demons-wins-2026-cardboard-edison-award-which-celebrates-the-best-in-unpublished-designs\/","title":{"rendered":"Iranian designer&#8217;s Persian folklore game about exorcising demons wins 2026 Cardboard Edison Award, which celebrates the best in unpublished designs"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Astrolabe, a Persian folklore-inspired game which tasks players with hunting and binding demons using the titular instrument, has won this year&#8217;s <a href=\"https:\/\/cardboardedison.com\/award\" target=\"_blank\" rel=\"noopener\" title=\"\">Cardboard Edison Award<\/a> celebrating unpublished board game designs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The debut design from Iranian video game veteran Yasaman Farazan was praised by judges for its &#8220;genius&#8221; action selection system, which makes use of a physical &#8216;astrolabe&#8217;, calling it &#8220;thematic, toyetic, and an absolute joy to engage with&#8221;.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"732\" height=\"659\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Yasaman-Farazan.jpg\" alt=\"\" class=\"wp-image-6658\" style=\"aspect-ratio:1.1107754566958306;width:290px;height:auto\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Yasaman-Farazan.jpg 732w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Yasaman-Farazan-300x270.jpg 300w\" sizes=\"(max-width: 732px) 100vw, 732px\" \/><figcaption class=\"wp-element-caption\">2026 Cardboard Edison Award winner Yasaman Farazan<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Farazan&#8217;s design\u00a0took first place <a href=\"https:\/\/boardgamewire.com\/index.php\/2026\/02\/25\/its-crazy-how-it-has-grown-globally-unpublished-designs-award-cardboard-edison-unveils-new-finalists-as-entries-more-than-double-since-2020\/\" target=\"_blank\" rel=\"noopener\" title=\"\">out of a record 396 entries this year<\/a> &#8211; a total which has almost quadrupled since Cardboard Edison unveiled its debut award winners a decade ago.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Part of that growth has been down to the competition\u2019s pedigree of winners that have gone on to be published by well-known studios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They include Winter, published by Devir, Castell from Renegade Game Studios and Umbra Via from Pandasaurus Games, as well as 2023 champion&nbsp;<a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/05\/22\/making-microscopic-mosaics-from-algae-is-this-years-cardboard-edison-unpublished-game-of-the-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">Diatoms<\/a>, which followed&nbsp;<a href=\"https:\/\/www.kickstarter.com\/projects\/ludoliminal\/diatoms\/\" target=\"_blank\" rel=\"noreferrer noopener\">a successful Kickstarter campaign<\/a>&nbsp;with retail publication by 25th Century Games in partnership with Ludoliminal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Second place in this year&#8217;s competition was Limelight, a push-your-luck deckbuilder by Cameron Fleming about staging a Broadway show, while third place went to Luke Wolyncewicz&#8217;s Braggin&#8217; Wranglers, which sees players attempting to catch wooden animal meeples using an adjustable lasso.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hatchlings, a game by Alan Leduc in which players try to get baby sea turtles to the ocean using &#8220;unique and clever\u201d movement queue mechanism, placed fourth.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers-1024x768.jpg\" alt=\"\" class=\"wp-image-6659\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers-1024x768.jpg 1024w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers-300x225.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers-768x576.jpg 768w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers-1536x1152.jpg 1536w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/05\/Braggin-Wranglers.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Braggin&#8217; Wranglers, designed by Luke Wolyncewicz<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This year\u2019s 20 finalists also included a magnet-based vertical castle-building game and a medium-weight strategy title centred around wedding planning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/cardboardedison.com\/award\" target=\"_blank\" rel=\"noreferrer noopener\">More than 80 judges<\/a>\u00a0took part in this year\u2019s award process, including The Search for Planet X and Fromage designer Ben Rosset, Elysium and Next Station: London creator Matthew Dunstan and High Tide designer and\u00a0<a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/05\/15\/four-up-and-coming-designers-win-expenses-paid-gen-con-trip-in-latest-diana-jones-emerging-designer-program\/\" target=\"_blank\" rel=\"noreferrer noopener\">Diana Jones Emerging Designer award winner Marceline Leiman<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/05\/22\/app-assisted-real-time-board-game-dot-com-wins-this-years-cardboard-edison-award-which-celebrates-the-best-in-unpublished-designs\/\" target=\"_blank\" rel=\"noreferrer noopener\">Last year\u2019s Cardboard Edison was won by Dot Com<\/a>, an economic strategy game which uses an app to run players\u2019 money supplies down in real time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game, designed by former Ravensburger game development intern Sammy Salkind, puts players in the shoes of startup founders battling to build their internet startups during the dot-com bubble of the late 1990s.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cardboard Edison was launched in 2012 as a board game design studio and hub, which has since expanded from a well-read industry blog into a vast repository of information for board game designers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Suzanne Zinsli created the <a href=\"https:\/\/boardgamewire.com\/?s=cardboard+edison\" target=\"_blank\" rel=\"noopener\" title=\"\">Cardboard Edison Award<\/a> a decade ago with the help of fellow Cardboard Edison founder Chris Zinsli.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All of the finalists from this year, and the pitch videos of their designs, can be viewed below this article.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Cardboard Edison finalists 2026:<\/strong><\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Winner: Astrolabe by Yasaman Farazan<\/strong><br>2-5 players<br>45-90 minutes<br>Players are exorcists in a Persian folklore world, using astrolabes to read the stars, hunt<br>demons, and bind them into artifacts. Each round, players secretly rotate their astrolabe to<br>choose an action, a number, and a time of day, then reveal and resolve actions in ascending<br>order.<br><a href=\"https:\/\/youtu.be\/EnHo1gyduSQ\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>2nd Place:<\/strong> <strong>Limelight by Cameron Fleming<\/strong><br>3-6 players<br>45 minutes<br>Limelight is a push-your-luck deckbuilder about staging a Broadway show. Over three Acts,<br>you\u2019ll audition talent, hire crew, and rehearse your show, trying to achieve the perfect mix of<br>cards on Opening Night.<br><a href=\"https:\/\/www.youtube.com\/watch?v=MClIdGLs018\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3rd Place<\/strong>: <strong>Braggin\u2019 Wranglers by Luke Wolyncewicz<\/strong><br>2-8 players<br>15 minutes<br>Braggin\u2019 Wranglers sees players catching animals to score points using a unique adjustable<br>lasso\u2014but there\u2019s a twist! Turn order is decided by your lasso size, which you secretly set at the<br>start of each round!<br><a href=\"https:\/\/youtu.be\/YFgGg8NHCis\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4th Place:<\/strong> <strong>Hatchlings by Alan Leduc<\/strong><br>2-5 players<br>30 minutes<br>You\u2019re a Nature Spirit with one job. Get your baby sea turtles out of their comfortable nest,<br>across the beach, and into the water where they belong, thus earning praise from Mother<br>Nature. It would be easy if it weren\u2019t for the relentless bully Steven Seagull and the other Spirits<br>competing for glory.<br><a href=\"https:\/\/youtu.be\/5lezQHLTMM4\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><\/p>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Other finalists:<\/strong><\/h5>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Black Ruth of Dogtown by Keith DeViere Donaldson<\/strong><br>1-4 players<br>30 minutes<br>Black Ruth of Dogtown is a procedural oracle system driven by a circular mancala drafting<br>mechanism, where players construct a three-by-three grid to optimize set collection and<br>speculative scoring in service of a final narrative divination resolution.<br><a href=\"https:\/\/youtu.be\/gvdutSEpSGo\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Catacombes de Paris by Nicholas Henning<\/strong><br>2-5 players<br>70-110 minutes<br>In Catacombes de Paris, players take on the solemn duty of transporting the remains of millions<br>through the bustling streets of 18th-century Paris to build their personal ossuary in the famed<br>Catacombs. This highly thematic experience combines a strategic pick-up-and-deliver system<br>with an engaging polyomino mini-game for building out your ossuary board.<br><a href=\"https:\/\/www.youtube.com\/watch?v=EAjtPZCUFSE\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Deductive Seasoning by Eric Ledger<\/strong><br>2-5 players<br>20-40 minutes<br>Deductive Seasoning is a family-friendly deduction card game where you are a food scientist<br>who has concocted a dish using a secret ingredient from the Periodic Table of Flavor. You must<br>figure out other players\u2019 secret ingredient through careful play and observation.<br><a href=\"https:\/\/youtu.be\/5c1Wq15pt4E\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Goa Kranti by Andy Desa<\/strong><br>2-4 players<br>60-90 minutes<br>A cooperative game about an overlooked chapter in history: Goa\u2019s struggle for independence<br>from Portugal (1932-1961). Players embody historical freedom fighters choosing between<br>violent resistance and peaceful satyagraha. Core mechanisms include push-your-luck resource<br>gathering, deck improvement, and bag-building for a pivotal mid-game check when India gains<br>independence.<br><a href=\"https:\/\/youtu.be\/d0dZ_TaAjoc\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Hybrid Hijinks by Jena Keesee<\/strong><br>3-5 players<br>60 minutes<br>A competitive game, creating hybrid creatures and utilizing variable, configurable player powers<br>to impress visitors and earn the most approval for shifting prowess.<br>Pitch vide<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ladybugs by Michael Posada<\/strong><br>1-4 players<br>30 minutes<br>Push your luck by rolling dice that represent a colony of ladybugs flying over a field of flowers.<br>Your rolls determine which flowers you add to your garden, which scoring conditions you unlock,<br>and how many points you earn.<br><a href=\"https:\/\/youtu.be\/Dq_SiEPKz6E\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Match Patch by Jack Rosen<\/strong><br>3-5 players<br>20 minutes<br>Match Patch is a game about the benefits of farming using companion planting methods.<br>Mechanically, it is a card-matching race game where players try to diversify their harvested<br>crops.<br><a href=\"https:\/\/www.youtube.com\/watch?v=vLxtIzSNv74\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Midnight Spawn by Jayson Farrell<\/strong><br>1-4 players<br>60 minutes<br>Midnight Spawn is a game about the mysterious and incredible deep sea. In this game you\u2019re a<br>researcher in your deep-submergence vehicle, or DSV. You\u2019ll discover strange creatures and<br>observe them eat or move other creatures, manipulating the shared board. You can also<br>upgrade your DSV with tech cards or boost your score with research cards.<br><a href=\"https:\/\/photos.app.goo.gl\/X5qkWJGcRt9W6WeTA\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Moonforge by Pawel Owsianka<\/strong><br>1-4 players<br>90 minutes<br>In Moonforge, players command large space facilities capable of capturing asteroids, extracting<br>valuable resources (energy, metal and minerals), and upgrading their operations with new<br>modules and functions. Resources can be sold for currency points, while depleted asteroids<br>contribute material toward the creation of a new moon.<br><a href=\"https:\/\/youtu.be\/nrI85hzXwXM\">Pitch video<\/a><br><br><strong>PiramiDuel by Guillermo Viciano<\/strong><br>2 players<br>20-30 minutes<br>A game for two players where you will explore Ancient Egypt, fighting to claim the most<br>influential pyramids.<br><a href=\"https:\/\/youtu.be\/-7-_L3Al28g\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Possessions by Dan Nichols<\/strong><br>2-4 players<br>60-90 minutes<br>Possessions is a competitive strategy game where you play as ghosts with one hour to finish<br>your unfinished business and fulfill your final wishes. As the clock ticks down, strive to get the<br>most value from your secret ambitions by possessing your family\u2019s last living heirs.<br><a href=\"https:\/\/youtu.be\/A4Nb2AXCZWQ\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>StrongHolds by Nelson de Castro<\/strong><br>2 players<br>40-60 minutes<br>StrongHolds is a competitive castle-building game featuring magnetic tiles that allow players to<br>build vertically unlike any other game. Harness your creativity and vision as a Medieval<br>Architect, while sabotaging your opponent by tossing and sliding siege tiles to topple their<br>progress.<br><a href=\"https:\/\/youtu.be\/6gsqDMOF4CY\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>The Leftovers by Larry Ted McBride<\/strong><br>2-4 players<br>25 minutes<br>The Leftovers is a cooperative trick-taking game of community deck-building, resource<br>management, strategy, and story. With your party of magical foodfolk, you will work together to<br>complete objectives and avoid vicious food fiends as you explore the abandoned halls of the<br>Enchanted Ladle.<br><a href=\"https:\/\/www.youtube.com\/watch?v=deRuyOyM9q4\">Pitch video<\/a><br><br><strong>The Roots of All Evil by Dean Burry<\/strong><br>2-4 players<br>15-20 minutes<br>Be the first animal cultist to summon the tree demon Blackthorn by creating ever-expanding<br>rings of root cards in which to place your sacred offerings.<br><a href=\"https:\/\/youtu.be\/XbPojsH-DFA\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>The Wedding Planner by Jose Lema<\/strong><br>2-4 players<br>60-90 minutes<br>You just got engaged! Now you have 12 months to plan the wedding of your dreams. The<br>Wedding Planner is a medium-weight strategy game that captures the authentic pressure of the<br>process: an overwhelming workload, finite resources, and the constant tension between vision<br>and reality.<br><a href=\"https:\/\/www.youtube.com\/watch?v=6Hi0hHUp1FA\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><br><br><strong>Wunderkammer by Rosco Schock<\/strong><br>2-4 players<br>45 minutes<br>Wunderkammer is a set collection style game with a unique simultaneous silent auction<br>acquisition mechanism. Each curiosity that you collect also has two attributes so the scoring of<br>your collection is scored in each dimension.<br><a href=\"https:\/\/drive.google.com\/file\/d\/1NWi2tjmjA0XQRR2flHNg82en-GWtmjsr\/view?usp=drive_link\" target=\"_blank\" rel=\"noreferrer noopener\">Pitch video<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The debut design from Iranian video game veteran Yasaman Farazan was praised by judges for its &#8220;genius&#8221; action selection system, which makes use of a physical &#8216;astrolabe&#8217;, calling it &#8220;thematic, toyetic, and an absolute joy to engage with&#8221;.<\/p>\n","protected":false},"author":1,"featured_media":6657,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[2093,2380,16,6,135,140,2383,2384,109,2385],"class_list":["post-6652","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-2093","tag-astrolabe","tag-award","tag-board-game","tag-board-games","tag-cardboard-edison","tag-demon","tag-exorcism","tag-winner","tag-yasaman-farazan"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=6652"}],"version-history":[{"count":4,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6652\/revisions"}],"predecessor-version":[{"id":6661,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6652\/revisions\/6661"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/6657"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=6652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=6652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=6652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}