{"id":6709,"date":"2026-06-03T13:50:22","date_gmt":"2026-06-03T12:50:22","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=6709"},"modified":"2026-06-03T13:57:41","modified_gmt":"2026-06-03T12:57:41","slug":"board-the-startup-making-a-400-board-game-console-leans-into-ai-after-raising-another-20m","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/06\/03\/board-the-startup-making-a-400-board-game-console-leans-into-ai-after-raising-another-20m\/","title":{"rendered":"Board, the startup making a $400 board game console, leans into AI-powered designs after raising another $20m"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hybrid physical and digital game console maker <a href=\"https:\/\/board.fun\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Board<\/a> has raised another $20m in venture capital amid plans to launch an AI-powered game design platform.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The new funding round, which was led by Union Square Ventures, means Board has now raised $35m in external funding since the touchscreen device was launched in October last year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That launch was accompanied by a suite of 12 initial games, including a design from veteran board game creator Bruno Faidutti, which make use of physical pieces that interact with the digital board.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The company claims thousands of developers are starting to create games for Board using its software development kit, although it is yet to publicly announce any tie-ups with existing board game publishers or other designers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alongside the funding announcement Board said it would unveil an AI platform later this year which will allow users to build their own games using natural language prompts, saying taking a game from idea to playable prototype can be done in less than an hour.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Board-image-1024x576.jpg\" alt=\"\" class=\"wp-image-6712\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Board-image-1024x576.jpg 1024w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Board-image-300x169.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Board-image-768x432.jpg 768w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Board-image.jpg 1263w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Strata, one of the game designs currently playable on Board || Photo Credit: Board<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Michael Mignano, general partner at Board investor Union Square Ventures, cited Roblox as a successful example of that model &#8211; although that platform has faced repeated criticism in recent years <a href=\"https:\/\/www.theguardian.com\/games\/2022\/jan\/09\/the-trouble-with-roblox-the-video-game-empire-built-on-child-labour\" target=\"_blank\" rel=\"noopener\" title=\"\">for financially exploiting young developers<\/a> and <a href=\"https:\/\/www.bbc.co.uk\/news\/articles\/cgqpz809e7lo\" target=\"_blank\" rel=\"noopener\" title=\"\">putting pressure on children to spend money via its virtual currency<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/blog.usv.com\/board\" target=\"_blank\" rel=\"noopener\" title=\"\">Mignano said<\/a>, &#8220;I grew up playing Nintendo and Super Nintendo, huddled around my living room CRT television with my sister, parents, friends. As I grew older, and the technology changed, so did my habits, and my gaming turned inward. I transitioned to Warcraft on my PC, and eventually to casual games and The Battle of Polytopia on my iPhone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;But now I\u2019m looking for reasons to put away my phone and be present with others. I\u2019m attending more live sporting events and concerts than I have in my entire life. And instead of playing a console game by myself on a late Saturday night, my family and I are playing board games and card games around the dining room table.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;It\u2019s not just me: both live events and board games are on pace for record years in 2026, with each market continuing a multi-year climb to all-time highs. This is the shift we keep coming back to at USV: even though we&#8217;re still addicted to our algorithms and group chats, people want ways to have fun with their friends in person.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Board was founded last year by Brynn Putnam, who previously built smart fitness device company Mirror <a href=\"https:\/\/techcrunch.com\/2020\/06\/29\/lululemon-set-to-acquire-home-fitness-startup-mirror-for-500m\/\" target=\"_blank\" rel=\"noopener\" title=\"\">before its $500m acquisition by Lululemon in 2020<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Previous attempts to make a hybrid digital and physical board game console include <a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/04\/24\/interactive-digital-tabletop-developer-the-last-gameboard-draws-in-more-publishers-to-join-asmodee-stonemaier\/\" target=\"_blank\" rel=\"noopener\" title=\"\">The Last Gameboard<\/a>, which <a href=\"https:\/\/www.kickstarter.com\/projects\/gameboard1\/gameboard-1\">raised more than $185m through a Kickstarter campaign in 2020<\/a>, and followed that up with $6m in venture capital funding. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That business <a href=\"https:\/\/www.kickstarter.com\/projects\/gameboard1\/gameboard-1\/posts\/4546016\" target=\"_blank\" rel=\"noopener\" title=\"\">shuttered in 2024<\/a>, however, with CEO and co-founder Shail Mehta saying the company never managed to overcome the lag and inconsistency in its touchscreen tech to allow for a mass consumer release.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Games in that device&#8217;s library included Terraforming Mars, Viticulture, Downforce and Steve Jackson\u2019s 1977 debut game Ogre.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Board said it would unveil an AI platform later this year which will allow users to build their own games using natural language prompts, saying taking a game from idea to playable prototype can be done in less than an hour.<\/p>\n","protected":false},"author":1,"featured_media":6716,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[404,2394,6,135,2398,2396,12,9,2399,7,1196,10,13,2397,510],"class_list":["post-6709","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-ai","tag-board","tag-board-game","tag-board-games","tag-bruno-faidutti","tag-brynn-putnam","tag-console","tag-digital","tag-mirror","tag-tabletop","tag-tech","tag-the-last-gameboard","tag-touchscreen","tag-union-square-ventures","tag-venture-capital"],"blocksy_meta":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6709","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/comments?post=6709"}],"version-history":[{"count":4,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6709\/revisions"}],"predecessor-version":[{"id":6717,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/posts\/6709\/revisions\/6717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media\/6716"}],"wp:attachment":[{"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/media?parent=6709"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/categories?post=6709"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boardgamewire.com\/index.php\/wp-json\/wp\/v2\/tags?post=6709"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}