{"id":6785,"date":"2026-06-23T11:53:03","date_gmt":"2026-06-23T10:53:03","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=6785"},"modified":"2026-06-23T11:53:04","modified_gmt":"2026-06-23T10:53:04","slug":"asmodee-unveils-debut-titles-from-recently-launched-party-game-studio-moodbox","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/06\/23\/asmodee-unveils-debut-titles-from-recently-launched-party-game-studio-moodbox\/","title":{"rendered":"Asmodee unveils debut titles from recently-launched party game studio Moodbox"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Asmodee&#8217;s recently-launched party games studio Moodbox Games has unveiled its first four releases, with Guess the Mess, Link Out Loud, Photo Dump and Who Says? Friends set to hit retail shelves in July.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The announcement marks the first product reveal from the women-led studio, <a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/10\/14\/asmodee-makes-us-mass-market-push-with-launch-of-new-party-games-focused-studio-moodbox-games\/\" target=\"_blank\" rel=\"noopener\" title=\"\">which Asmodee launched last October<\/a> as part of a push to reach players beyond traditional hobby gamers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moodbox says its games are designed around a philosophy that &#8220;playing games should feel like a dose of serotonin&#8221;, with a focus on approachable rules, social interaction and creating memorable shared experiences for families and friend groups.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moodbox head Kelli Schmitz said, &#8220;The goal with Moodbox Games is to create experiences that instantly bring energy, laughter, and connection to the table.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;This first lineup reflects the kind of social play we know people are craving right now \u2014 games that are approachable, highly interactive, and memorable whether you&#8217;re playing with family, close friends, or a large group.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The initial range draws on a mix of established and emerging tabletop design talent, including Happy Salmon co-designer Ken Gruhl, his Mantis co-creator Jeremy Posner, Word on the Street designer Jack Degnan and first-time published designer Annika Wierichs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamegeek.com\/boardgame\/155258\/guess-the-mess\" target=\"_blank\" rel=\"noopener\" title=\"\">Guess the Mess<\/a> is a family party game for ages eight and up from Degnan and development studio Hedyverse, which challenges players to decipher deliberately chaotic clues in a race against their opponents.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"600\" height=\"600\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Link-Out-Loud.jpg\" alt=\"\" class=\"wp-image-6789\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Link-Out-Loud.jpg 600w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Link-Out-Loud-300x300.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/06\/Link-Out-Loud-150x150.jpg 150w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><figcaption class=\"wp-element-caption\">Link Out Loud || Photo Credit: Asmodee<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamegeek.com\/boardgame\/471820\/link-out-loud\" target=\"_blank\" rel=\"noopener\" title=\"\">Link Out Loud<\/a>, designed by Posner and Gruhl and also developed by Hedyverse, is a team-based word association and communication game in which players attempt to make connections and relay them to teammates under pressure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamegeek.com\/boardgame\/471821\/photo-dump\" target=\"_blank\" rel=\"noopener\" title=\"\">Photo Dump<\/a>, designed by Wierichs and developed by Hedyverse, takes a co-op approach, using players&#8217; own photos as clues in a storytelling-focused experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fourth title, Who Says? Friends, is a quote-guessing game designed by Lloyd Mintz and developed by Bolt Games, with players aiming to identify memorable lines and pop-culture references either individually or in teams.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moodbox highlighted that Guess the Mess, Link Out Loud and Photo Dump were developed, edited and published by teams of women, describing the process as a &#8220;collaborative and inclusive creative approach from concept to shelf&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The studio is led by former Catan Studio director of brand development Kelli Schmitz and long-time young adult-focused book editor Shaina Olmanson, who joined Asmodee as an operations and communications manager in May last year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Prior to leading Moodbox Schmitz spent a year working on inventor relations for Asmodee&#8217;s social games in the US market, across its family game studio Zygomatic, quiz and party games-focused Bezzerwizzer Studio, and Dotted Games, which Asmodee launched in 2024 to create new LEGO board games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moodbox&#8217;s development partner Hedyverse was co-launched in 2024 by Jessica Aceti \u2013 who previously helped establish Seattle-based game design collective Prospero Hall, was VP of business development, marketing and licensing at board game design studio Forrest-Pruzan Creative, and helped launch Funko Games after Funko acquired Forrest-Pruzan Creative in 2019.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The debut Moodbox titles continue a notable expansion from Asmodee in the social and party games segment, coming three months after the board game giant <a href=\"https:\/\/boardgamewire.com\/index.php\/2026\/03\/26\/asmodee-to-pay-up-to-e250m-to-buy-french-party-social-game-publisher-atm-gaming\/\" target=\"_blank\" rel=\"noreferrer noopener\">agreed to pay up to \u20ac250m for French social and party game publisher\u00a0ATM Gaming<\/a> &#8211; the publisher of titles including\u00a0<a href=\"https:\/\/boardgamegeek.com\/boardgame\/419421\/slingz\" target=\"_blank\" rel=\"noreferrer noopener\">Speed Bac\/Quickstop<\/a>,\u00a0<a href=\"https:\/\/boardgamegeek.com\/boardgame\/454730\/mouton-mouton\" target=\"_blank\" rel=\"noreferrer noopener\">Mouton Mouton<\/a>\u00a0and\u00a0<a href=\"https:\/\/boardgamegeek.com\/boardgame\/453584\/pili-pili\" target=\"_blank\" rel=\"noreferrer noopener\">Pili Pili<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamewire.com\/index.php\/2026\/05\/07\/asmodee-continues-social-game-expansion-push-buys-rights-to-times-up-from-rr-games\/\" target=\"_blank\" rel=\"noopener\" title=\"\">It followed that a month later<\/a> by picking up the rights to party game\u00a0<a href=\"https:\/\/boardgamegeek.com\/boardgame\/1353\/times-up\" target=\"_blank\" rel=\"noreferrer noopener\">Time\u2019s Up!<\/a>\u00a0from\u00a0<a href=\"https:\/\/rnrgames.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">R&amp;R Games<\/a>, continuing an expansion push predicated on social games being the fastest growing category of the board games market. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Asmodee said at the time of the ATM acquisition that it expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market, citing mass market sales research for the US and \u2018main European countries\u2019 conducted by Arthur D Little.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Asmodee expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market.<\/p>\n","protected":false},"author":1,"featured_media":6788,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[2219,6,135,2421,1951,2420,1949,2422,2417,2419,1950,2418,2424],"class_list":["post-6785","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-atm-gaming","tag-board-game","tag-board-games","tag-guess-the-mess","tag-hedyverse","tag-jessica-aceti","tag-kelli-schmitz","tag-link-out-loud","tag-moodbox","tag-party","tag-shaina-olmanson","tag-social","tag-who-says-friends"],"blocksy_meta":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Asmodee expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market.\" \/>\n\t<meta name=\"robots\" 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