{"id":6896,"date":"2026-07-06T12:29:12","date_gmt":"2026-07-06T11:29:12","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=6896"},"modified":"2026-07-07T12:37:18","modified_gmt":"2026-07-07T11:37:18","slug":"designer-pair-launch-colorsym-giving-publishers-a-free-tool-for-colourblind-friendly-board-game-creation","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/07\/06\/designer-pair-launch-colorsym-giving-publishers-a-free-tool-for-colourblind-friendly-board-game-creation\/","title":{"rendered":"Designer pair launch ColorSym, giving publishers a free tool for colourblind-friendly board game creation"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">A pair of tabletop game designers have launched a free, open-source colour identification system they hope could become a common accessibility standard across the board game industry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Colour blindness affects about 1 in every 12 men, and around 1 in 200 women &#8211; roughly 300 million people worldwide &#8211; and while some board game publishers have made vigorous efforts to make their designs accessible for colour blind players, many games released each year contain challenging colour combinations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/colorsym.com\/\" target=\"_blank\" rel=\"noopener\" title=\"\">ColorSym<\/a>\u00a0began as a solution created by Chris Eastridge for his design Parks &amp; Potions, which centres on combining colours to brew potions.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"499\" height=\"512\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/chris-eastridge.jpg\" alt=\"\" class=\"wp-image-6900\" style=\"width:250px\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/chris-eastridge.jpg 499w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/chris-eastridge-292x300.jpg 292w\" sizes=\"(max-width: 499px) 100vw, 499px\" \/><figcaption class=\"wp-element-caption\">Parks &amp; Potions designer Chris Eastridge<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Eastbridge told BoardGameWire, &#8220;My first attempt at adding a meaningful colorblind solution to <a href=\"https:\/\/boardgamegeek.com\/boardgame\/414927\/parks-and-potions\" target=\"_blank\" rel=\"noopener\" title=\"\">Parks &amp; Potions<\/a> put me up against a paywall. It bothered me so much that I was determined to make a system that others could adopt, free of charge, forever.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;We want designers to think, &#8216;This would make my game more accessible&#8217;, and be able to use it immediately. No paperwork, no fees, no asking permission. The easier it is to adopt, the more people it can help.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eastbridge created an initial symbol system for ColorSym before collaborating with  fellow designer Luis Francisco, the owner of Brazilian board game publisher Grok Games and co-founder of tabletop design project management platform Boardssey, to expand it into a standalone open standard.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The system assigns each colour a simple symbol which can be used alongside colours, allowing players with colour vision deficiency to distinguish components without relying on colour alone.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But unlike bespoke icon systems created by publishers for individual games, Francisco and Eastridge hope they have created a universal visual language that players can learn once and recognise across multiple titles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1151\" height=\"348\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/combining.gif\" alt=\"\" class=\"wp-image-6902\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The pair have released the symbols under a Creative Commons licence and the accompanying font under the SIL Open Font License, allowing publishers to adopt the system commercially without licensing fees or seeking permission.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;I don&#8217;t think any publisher wants to create a game that excludes players,&#8221; Francisco told BoardGameWire. &#8220;The problem is that there hasn&#8217;t been a free, shared standard. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Most publishers who want to solve this end up creating their own dual-coding system, which means players have to learn a new visual language with every game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;The other big challenge is orientation. In board games, players see components from every angle around the table. A symbol can\u2019t mean blue from one side and red from another. <\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"511\" height=\"512\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/luis-francisco.jpg\" alt=\"\" class=\"wp-image-6901\" style=\"width:250px\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/luis-francisco.jpg 511w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/luis-francisco-300x300.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/luis-francisco-150x150.jpg 150w\" sizes=\"(max-width: 511px) 100vw, 511px\" \/><figcaption class=\"wp-element-caption\">Grok Games owner and Boardssey co-founder Luis Francisco<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;That\u2019s why the omnidirectional nature of ColorSym became such a fundamental part of the project.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The pair cited multiple &#8221; great examples&#8221; of dual coding across the industry, including Mattel  adding patterns, symbols, and even tactile clues to some of its games, and Flatout Games soing &#8220;an excellent job with continuity of their color-specific components as seen with their Calico line&#8221;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eastbridge said, &#8220;Most solutions for color blindness can be accomplished through using associated iconography. Things like a flame symbol for red, water drop for blue, and so on. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Where ColorSym comes in is where color has meaning. I think, for those publishers who are looking for a solution to color specific symbology, ColorSym will bridge that gap where unnecessary theming clouds the intent.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eastridge said the response to ColorSym from publishers had already been &#8220;incredibly positive&#8221;, adding that Steelwing Games &#8211; the new publisher from industry veteran Scott Morris &#8211; had expressed interest in implementing the system in a future release.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And the pair hope board games will be only the beginning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Francisco said, &#8220;One of the very first messages we received after launching ColorSym came from a colorblind person who said &#8216;I wish these symbols were on my shirts so I could coordinate my clothes more easily&#8217;.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;That really stuck with me. Board games are where ColorSym was born, but if it ends up helping people in everyday life too, that would be an amazing outcome.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eastridge added, &#8220;I feel the same way. We built it for the board game community because that\u2019s where we live, but there\u2019s nothing limiting it to tabletop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;If someone starts using ColorSym in education, apps, public spaces, or clothing labels, that would be incredible. The more familiar the symbols become, the more useful they become for everyone.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Downloads, a live specimen, and full documentation are available now at <a href=\"https:\/\/colorsym.com\/\" target=\"_blank\" rel=\"noopener\" title=\"\">colorsym.com<\/a>, while the complete source files are available on <a href=\"https:\/\/github.com\/luisfrancisco\/colorsym\" target=\"_blank\" rel=\"noopener\" title=\"\">GitHub<\/a>.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unlike bespoke icon systems created by publishers for individual games, Francisco and Eastridge hope they have created a universal visual language that players can learn once and recognise across multiple titles.<\/p>\n","protected":false},"author":1,"featured_media":6908,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[6,135,1665,2480,2474,2477,2483,2479,267,2482],"class_list":["post-6896","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-board-game","tag-board-games","tag-boardssey","tag-chris-eastridge","tag-colour","tag-colourblind","tag-grok-games","tag-luis-francisco","tag-publisher","tag-steelwing-games"],"blocksy_meta":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"Unlike 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