{"id":7058,"date":"2026-07-22T10:59:04","date_gmt":"2026-07-22T09:59:04","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=7058"},"modified":"2026-07-22T11:06:38","modified_gmt":"2026-07-22T10:06:38","slug":"hues-and-cues-designer-launches-platform-to-help-outstanding-board-games-stuck-in-publisher-release-bottleneck","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/07\/22\/hues-and-cues-designer-launches-platform-to-help-outstanding-board-games-stuck-in-publisher-release-bottleneck\/","title":{"rendered":"Hues and Cues designer launches platform to help outstanding board games stuck in publisher release bottleneck"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The designer of hit mass-market board game <a href=\"https:\/\/boardgamegeek.com\/boardgame\/302520\/hues-and-cues\" target=\"_blank\" rel=\"noopener\" title=\"\">Hues and Cues<\/a> has launched a new publishing initiative to tackle one of the tabletop industry&#8217;s growing challenges: promising games sitting unpublished because publisher release schedules are already full.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Scott Brady believes many outstanding games never reach players not because they lack quality, but because publishers must plan their release schedules years in advance &#8211; and with only so many publishing slots available each year, excellent games are often left waiting for an opportunity that may never come.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brady told BoardGameWire his Proof-of-Play model will make &#8216;limited edition&#8217; runs of between 1,500 and 3,000 copies for previously unpublished games, in the hope a quick burst of sales will persuade larger publishers to take a chance on them and accelerate a wider retail release.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full\"><img decoding=\"async\" width=\"529\" height=\"336\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Hues-and-Cues.jpg\" alt=\"\" class=\"wp-image-7072\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Hues-and-Cues.jpg 529w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Hues-and-Cues-300x191.jpg 300w\" sizes=\"(max-width: 529px) 100vw, 529px\" \/><figcaption class=\"wp-element-caption\">Scott Brady&#8217;s breakout design Hues and Cues || Photo Credit: The Op Games<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">He said the editions sold through his company A Game Studio would be offered direct to consumers and specialty retailers through channels such as B2B wholesale marketplace <a href=\"https:\/\/www.faire.com\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Faire<\/a>, allowing each title to generate real-world sales, player feedback, and retail validation before presentation to larger publishing partners.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brady added that the full license for the games &#8211; which will mostly be mass-market-friendly family titles &#8211; would remain with A Game Studio, which will sub-license the titles to other publishers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He said, &#8220;Our goal isn\u2019t to compete with traditional publishers, but to support them. Publishers make difficult decisions years in advance, and that is simply the reality of today\u2019s market. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Proof-of-Play gives great games the opportunity to prove themselves through actual customer demand, giving publishers more confidence and less risk when considering a wider release.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The initiative launches with two games from external designers &#8211; area control card game Lock &amp; Chain, and number combination card game Perfect 10 &#8211; with Brady telling BoardGameWire they helped inspire the concept after struggling to find homes with publishers despite being &#8220;amazing products&#8221;. &#8220;The timing wasn&#8217;t right&#8221;, he added.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Although Brady said he had not discussed the concept with publishers before launching the initiative, he believes it reflects a process that already happens informally across the tabletop industry, in which publishers hunt for successful games with tiny distribution and then take it larger &#8211; citing <a href=\"https:\/\/boardgamegeek.com\/boardgame\/207331\/qork\" target=\"_blank\" rel=\"noopener\" title=\"\">Qork<\/a> as one example of that approach.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That game, which was initially self-published by designer Birger Norup as PlayProp back in 2015, was released as a Walmart exclusive by The Op in May this year &#8211; and has become something of a viral hit on social media sites such as Instragram and TikTok.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"1020\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op-1024x1020.jpg\" alt=\"\" class=\"wp-image-7066\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op-1024x1020.jpg 1024w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op-300x300.jpg 300w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op-150x150.jpg 150w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op-768x765.jpg 768w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/07\/Qork-The-Op.jpg 1039w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Birger Norup&#8217;s design Qork, published by The Op Games<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Asked how he plans to help Proof-of-Play titles with the problem faced by publishers across the hobby &#8211; how to stand out among a vast number of releases &#8211; Brady told BoardGameWire, &#8220;I am personally staking my reputation on the games I choose to help. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;I do not need to invest in full marketing etc as the goal is to simply get the games out there and let their quality do the selling. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;By bypassing traditional distribution and relying on organic social media, my personal network and word-of-mouth, I hope this becomes a platform for many budding designers who would like to see their game on retail shelves.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While some publishers make use of crowdfunding sites to validate demand before going into production, Brady said his model would be a better fit for the style of mass-market games he is targeting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He said, &#8220;Crowdfunding is great for a $50-plus game looking to reach a hobby audience. This is for games with wider appeal. The games I choose will sell on their own merit and not because of crowdfunding hype.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brady launched his development studio A Game Studio at the start of 2024, following the 2020 release of the big-selling Hues and Cues and the success of his cat-themed abstract strategy Boop in 2022.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He is also the co-founder of <a href=\"https:\/\/www.playtozgames.com\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Play to Z<\/a>, the publishing house led by former Z-Man Games founder Zev Shlasinger <a href=\"https:\/\/boardgamewire.com\/index.php\/2023\/12\/13\/z-man-stronghold-games-founders-lead-star-studded-launch-of-new-board-game-publisher-play-to-z\/\" target=\"_blank\" rel=\"noopener\" title=\"\">launched by a host of board game industry veterans in 2023<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brady&#8217;s own board game releases this year are set to include <a href=\"https:\/\/boardgamegeek.com\/boardgame\/423465\/if-then\" target=\"_blank\" rel=\"noopener\" title=\"\">If Then<\/a>, <a href=\"https:\/\/boardgamegeek.com\/boardgame\/440808\/wee-folk\" target=\"_blank\" rel=\"noopener\" title=\"\">Wee Folk<\/a> &#8211; which is co-designed by Stefano Di Maria and Rosa Linda Romano &#8211; <a href=\"https:\/\/boardgamegeek.com\/boardgame\/457019\/size-wise\" target=\"_blank\" rel=\"noopener\" title=\"\">Size Wise<\/a>, <a href=\"https:\/\/boardgamegeek.com\/boardgame\/465041\/boop-shuffle\" target=\"_blank\" rel=\"noopener\" title=\"\">Boop Shuffle<\/a> and <a href=\"https:\/\/boardgamegeek.com\/boardgame\/475006\/caution-signs-more-fun-ahead\" target=\"_blank\" rel=\"noopener\" title=\"\">an expansion<\/a> for <a href=\"https:\/\/boardgamegeek.com\/boardgame\/407805\/caution-signs\" target=\"_blank\" rel=\"noopener\" title=\"\">Caution Signs<\/a>, the fast-paced sketching game he co-designed with Danielle Reynolds.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Scott Brady believes many outstanding games never reach players not because they lack quality, but because publishers must plan their release schedules years in advance &#8211; and with only so many publishing slots available each year, excellent games are often left waiting for an opportunity that may never come.<\/p>\n","protected":false},"author":1,"featured_media":7060,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[2546,6,135,2549,462,704,2544,562,2545,267,2543,2548,523],"class_list":["post-7058","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-a-game-studio","tag-board-game","tag-board-games","tag-bottleneck","tag-designer","tag-hues-and-cues","tag-mass-market","tag-play-to-z","tag-proof-of-play","tag-publisher","tag-publishing","tag-qork","tag-scott-brady"],"blocksy_meta":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Scott Brady believes many outstanding games never reach players not because they lack quality, but because publishers must plan their release schedules years in advance - and with only so many publishing slots available each year, excellent 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