{"id":7852,"date":"2026-11-09T14:46:46","date_gmt":"2026-11-09T14:46:46","guid":{"rendered":"https:\/\/boardgamewire.com\/?p=7852"},"modified":"2026-11-09T14:48:35","modified_gmt":"2026-11-09T14:48:35","slug":"board-games-targeting-adult-players-see-20-sales-surge-in-germany-publisher-optimism-grows-survey","status":"publish","type":"post","link":"https:\/\/boardgamewire.com\/index.php\/2026\/11\/09\/board-games-targeting-adult-players-see-20-sales-surge-in-germany-publisher-optimism-grows-survey\/","title":{"rendered":"Board games targeting adult players see 20% sales surge in Germany, publisher optimism grows &#8211; survey"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Games aimed at adult players were a major driver of growth in Germany&#8217;s sizeable tabletop market this year, with sales surging more than 20% in the first nine months despite the country&#8217;s ongoing economic difficulties.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The rise helped Germany&#8217;s combined games and puzzles market grow 8% over the period, compared with 3% across the wider toy industry, according to figures from market research company Circana <a href=\"https:\/\/www.spieleverlage.com\/_files\/ugd\/563781_5735a480c7e74f01b6e18d43c4fcdb7c.pdf\" target=\"_blank\" rel=\"noopener\">released by German board game publishers&#8217; association Spieleverlage<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That result continues strong growth in the German board games market, which previously rose 22% <a href=\"https:\/\/boardgamewire.com\/index.php\/2025\/11\/19\/german-board-game-sales-grow-again-despite-wider-economic-slowdown-but-brick-and-mortar-retail-is-falling\" target=\"_blank\" rel=\"noopener\">between January and mid-September 2025<\/a>. That was driven heavily by collectable card games such as Magic: The Gathering and Pok\u00e9mon &#8211; although even excluding collectables, the games segment grew by more than 6%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">German board game publishers are also becoming more optimistic, with 90% of companies surveyed by Spieleverlage expecting their revenues to remain stable or grow this year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More than four-fifths of respondents predicted stable or growing sales across the wider board game, card game and puzzle market, while 86% expected Christmas trading to match or exceed last year&#8217;s performance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Circana representative Joachim Stempfle said games and puzzles had been among the toy industry&#8217;s leading revenue growth drivers this year, with the category it calls &#8216;adult games&#8217; recording growth of more than 20% during the first three quarters.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"726\" height=\"732\" src=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/11\/Hitster.png\" alt=\"\" class=\"wp-image-7856\" style=\"aspect-ratio:0.9918061987887424;width:343px;height:auto\" srcset=\"https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/11\/Hitster.png 726w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/11\/Hitster-298x300.png 298w, https:\/\/boardgamewire.com\/wp-content\/uploads\/2026\/11\/Hitster-150x150.png 150w\" sizes=\"(max-width: 726px) 100vw, 726px\" \/><figcaption class=\"wp-element-caption\">Hitster, designed by Marcus Carleson and published by Jumbo<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">That was helped by the popularity of an unnamed music-based party game &#8211; likely Marcus Carleson&#8217;s Hitster, published by Jumbo, which had sold more than one million copies in Germany alone by the beginning of 2025. Jumbo recorded 87% growth in Germany last year, with the company identifying Hitster as a major contributor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The growth in games aimed at adult players follows a sharp rise in sales of adult-oriented party and knowledge games in 2024, when Spieleverlage reported growth of more than 50% in those categories.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spieleverlage chairman Hermann Hutter said, &#8220;With the pandemic six years ago, our industry experienced an unprecedented surge in popularity, which could not continue at that pace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;However, developments over the past two years show that the trend toward games remains unbroken and that the industry has succeeded in appealing to new target groups.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;The trend could be stronger if the economic conditions in Germany were better and consumers had more money in their wallets for leisure activities at the end of the day.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Germany&#8217;s economy has struggled with sluggish growth in recent years, weighed down by high energy costs, weak industrial activity and subdued consumer spending. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Households have faced pressure on their disposable incomes following several years of inflation, while businesses have complained of high operating costs, excessive bureaucracy and slow progress on economic reforms.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some 69% of surveyed publishers said the so-called &#8216;kidult&#8217; market was important or very important to the industry&#8217;s future, with card games identified as an important growth driver by 48% of respondents, followed by family and adult games at 38% and party games at 33%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Separate research from Germany&#8217;s Stiftung f\u00fcr Zukunftsfragen also suggests the popularity of tabletop gaming has remained well above pre-pandemic levels.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.freizeitmonitor.de\/2026\/aktivitaeten-im-40-jahresvergleich\/page\/2\" target=\"_blank\" rel=\"noopener\">Its 2026 Freizeitmonitor study<\/a> found that the proportion of people regularly playing board and card games each week had risen from between 6% and 8% in the mid-2010s, to around 13% to 14% since 2020.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Publisher Pressure<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Despite the positive sales figures and improving confidence, German publishers remain heavily critical of the country&#8217;s economic and regulatory environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spieleverlage&#8217;s survey found that 94% of respondents believed reforms introduced so far were insufficient to support sustained economic growth, while 62% identified bureaucracy and regulation as major challenges. Weak consumer confidence was cited by 57% of companies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Publishers are facing high energy costs, taxation and increasing compliance requirements, with Spieleverlage singling out the EU&#8217;s Packaging and Packaging Waste Regulation as a source of costs and bureaucracy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Those concerns have not stopped companies investing in expansion, however, with 50% of surveyed publishers putting money into international growth and 44% investing in new games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More than 60% of publishers identified specialist bricks-and-mortar retailers as important places for consumers to discover and try games, while the association pointed to the potential for a major book retailer to increase the visibility of tabletop products through its physical stores.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That comes despite Spieleverlage&#8217;s survey last year revealing a significant shift towards online sales, with six out of ten publishers reporting an increase in internet purchases and almost half experiencing falling sales through physical retailers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spiel Essen also remained an important part of publishers&#8217; commercial plans, with 78% of respondents attaching high or very high importance to the convention for their year-end sales and as an opportunity to test new games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/boardgamewire.com\/index.php\/2026\/11\/02\/spiel-essen-hits-record-230000-attendance-as-publishers-report-booming-sales-but-worlds-biggest-board-game-fair-has-reached-its-limit\/\" target=\"_blank\" rel=\"noopener\">This year&#8217;s event attracted a record 230,000 visitors across a sold-out four days<\/a> &#8211; although its ability to squeeze in larger and larger crowds has now reached its limit, Merz Verlag managing director Carol Rapp told BoardGameWire at the show.<\/p>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-black-color has-text-color has-background wp-element-button\" href=\"https:\/\/buttondown.com\/boardgamewire\" style=\"background-color:#f6bf00\">For more stories like this direct to your email inbox, click here to sign up for BoardGameWire&#8217;s free email newsletter. \n\nAnd if you&#8217;ve found our reporting interesting or useful, please consider a paid subscription to help support our journalism!<\/a><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games aimed at adult players were a major driver of growth in Germany&#8217;s sizeable tabletop market this year, with sales surging more than 20% in the first nine months despite the country&#8217;s ongoing economic 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