The UK’s largest hobby gaming convention is planning a big expansion in 2025, after a surging attendance saw more than 39,000 people descend on this year's record-breaking event.
A host of board game publishers, designers, artists and content creators are hoping to raise $5,000 to help Palestinian children affected by the Israel-Hamas war, via a 12-hour internet livestream this coming weekend.
Launched in the depths of the Covid-19 pandemic, All About Games Consulting has swiftly grown from offering manufacturing and sales support to become a one-stop shop for board game business services. In this sponsored article, AAGC co-founder Cedric Delobelle explains how the company has quickly expanded to fill a gap in the industry, sets straight some assumptions about what a consultant actually does, and talks about why smart sales rather than pushy ones will always win out.
Kevin Wilson barely needs an introduction when it comes to the modern board games industry, having spent more than 20 years working across titles ranging from Descent: Journeys in the Dark and Arkham Horror to Cosmic Encounter and Civilization: The Board Game. Since being named director of game design at Incredible Dream upon the company's 2021 launch, he's been the design lead on a trio of games in the new Kinfire setting. The latest, Kinfire Council, sees Wilson bringing his own take on the worker placement genre - and is just about to complete a successful Kickstarter campaign. Wilson sat down with BoardGameWire to talk worldbuilding, prototyping, and best practice for designing as part of a team.
When professional graphic designer Ross Bruggink decided to mix his love of gardening with his eye for creative artwork and create his first board game, he was adamant that visual beauty should be at the heart of the game. That push to create a striking game that was also strategic and quick to learn has reaped big rewards, with Vicious Gardens currently closing in on $300,000 with half the campaign still to run. Bruggink explained to BoardGameWire how his design and playtesting process, and his decision to partner with services providers for publishing and marketing, helped the campaign to blossom.
Hackers have broken into the website server for Game Market, the organiser of Japan's biggest board games events, causing tens of thousands of images to be deleted from the site.
Arclight, one of Japan's biggest board game publishers and the organiser of Tokyo Game Market, has been bought by multibillion-dollar Japanese entertainment conglomerate Kadokawa Group.
Zombicide and Blood Rage publisher CMON has bought Japon Brand, the collective launched almost 20 years ago to promote Japanese board games around the world.
I launched BoardGameWire exactly one year and a day ago, on a hunch that the industry had grown so large that there was a market for professionally written, business-focused news and features that just wasn’t being filled by other outlets. Hand on heart, I couldn’t have dreamed of the response. A trickle of readers in those first days and weeks grew to reach more than 278,000 unique users in the last 12 months - that’s about the attendance of four Gen Cons.
Wingspan and Scythe publisher Stonemaier Games has come out strongly against using AI in creative work, with co-founder Jamey Stegmaier telling BoardGameWire his company wants "nothing to do with it".