Category Feature

“Our attempts to do things ‘different from the others’ came back to bite us”: Plaid Hat’s Colby Dauch on The Monolith’s Kickstarter failure and rapid turnaround

Plaid Hat Games launched its Kickstarter for The Monolith in June with a trio of successful crowdfunding campaigns under its belt - only to pull the project three days after launch when pledges unexpectedly ground to a halt. In this first-person piece for BoardGameWire, Plaid Hat founder and CEO Colby Dauch explains why The Monolith exposed flaws that Plaid Hat’s previous campaigns had masked, what the publisher believes it got wrong, and why the changes made for its rapid relaunch appear to be working.

“This is a time to be disciplined, focused, and clear about why a game deserves to exist”: industry veteran Scott Morris on launching new publisher Steelwing Games

Few people in the hobby game industry have have seen as many sides of the business as Scott Morris - from leading global strategy at Lucky Duck Games, building publishing partnerships at GTS Distribution and running sales, marketing and social media at Arcane Wonders. Now Morris is applying that experience to his own venture as founder of Steelwing Games, whose debut title Rainbow Blvd. has been nearly a decade in the making.

Valor Mountain challenges hobby game publishing’s “safe bet” mentality as it ramps up ambitions

After years spent engaging with publishers and designers - both at Capstone Games and through his Board Again Gaming podcast - Christopher High believes the several thousand new board games and expansions released each year are pushing publishers towards commercially safer bets. Now he's wagering his company Valor Mountain Games can succeed by taking chances on the kinds of titles other publishers are passing over.

How competitive TCG accessories are influencing hobby retail strategy in Europe: Sanseking [Sponsored]

As trading card games continue to fuel growth across the tabletop industry, hobby retailers are placing greater emphasis on the accessories that support organised play. In this sponsored article, TCG and board game accessories maker Sanseking explains how changing player behaviour is reshaping retail strategy and why competitive accessories are becoming a more important part of the European hobby market.

Deluxe editions ‘have become sort of an arms race… we often do the opposite’: Roxley CEO Gavan Brown on the stellar success of Brass: Pittsburgh’s $9.1m crowdfund

Roxley Games' Brass: Pittsburgh has raised $9.1m in the biggest board game crowdfund of 2026 so far - and one of the top ten tabletop gaming raises of all time. Roxley CEO Gavan Brown, who co-designed the game alongside original Brass creator Martin Wallace, spoke to BoardGameWire about soaring past his expectations for the crowdfund, avoiding the 'arms race' of deluxe editions, the advantages of Gamefound over Kickstarter and overcoming the campaign's biggest mis-step.

Why Kickstarter success Re;MATCH’s designer is focused on player mastery rather than the dopamine hit of discovery [sponsored]

MingYang Lu's puzzle fighter-style board game Re;MATCH has had a storming start to its Kickstarter campaign, picking up almost $250,000 from over 1,250 backers with half of the month-long crowdfund still to go. In this sponsored interview, Lu talks about why his design looks to derive fun from game mastery rather than discovery, the importance of conventions for small publishers, and why AI art "cheapens creativity".

Pandemic creator Matt Leacock on fighting for designers’ rights, working with effective developers and his publisher ‘pet peeves’

After being catapulted into the board game industry limelight following the success of Pandemic in 2008, Matt Leacock has scored ongoing success through titles such as the Forbidden series, Ticket to Ride and Pandemic legacy titles and his Kennerspiel-winning climate-change co-design Daybreak. In this in-depth interview he spoke with BoardGameWire about how the industry has changed for designers over the last quarter of a century, how working with developers can best help a design to sing, and why fighting for designer rights is among his most important jobs in 2026.

“No part of the mission says ‘Asmodee makes all the games'”: Luke Peterschmidt on shaping the future of The Hobbit and Lord of the Rings tabletop titles

When news broke three months ago that board game giant Asmodee had been named manager of the hugely lucrative Middle-earth licence for tabletop games and accessories, questions naturally abounded within the industry about what that would mean for other publishers hoping to create The Hobbit or Lord of the Rings-based titles. Luke Peterschmidt, the tabletop veteran tasked with running the Middle-earth operation at Asmodee, sat down with BoardGameWire at Spiel Essen following the announcement to outline his vision for the IP, what they want from publishers in terms of pitches, and how they hope to prove naysayers of the deal wrong.