Category Feature

“Despair. Hopelessness. Frustration. Sadness”: board game professionals fear for industry’s future under “reckless” Trump tariffs – but GAMA plans to fight back

Punishing import tariffs threatened by US president-elect Donald Trump could lead to a "great collapse" of the US board game industry, with publishers, distributors and retailers of all sizes facing the threat of going under, professionals within the industry have told BoardGameWire.

“It’s theft”: Root artist Kyle Ferrin on the “slop” of AI art, and why publishers using it are “devaluing all of board games as an industry”

AI art's ongoing spread into the board game industry over the last two years has been met by dismay, anger and fear by artists and illustrators working in the space. Many are concerned not only that the technology is built on artwork that has been stolen from them, but that their very livelihoods are at stake if publishers choose to make use of fast and cheap AI-generated images instead of hiring human artists. BoardGameWire approached a host of tabletop game artists for their views on the technology in the wake of Wise Wizard Games becoming the latest well-known board game publisher to begin using AI generated images in its projects. One of the most powerful and heartfelt replies came from Kyle Ferrin, whose singular work across games such as Root, Arcs and Oath has become one of the most recognisable styles in board game art.

“Did it save the company? Yes and no”: FunForge’s CEO on fighting its financial woes by selling the Tokaido line to Stonemaier

After years of financial struggles, French board game publisher FunForge has taken the drastic step of selling its entire line of Tokaido games to Wingspan publisher Stonemaier Games, in a move it hopes will give the company breathing space to rebuild - and refocus - its business. FunForge CEO Philippe Nouhra sat down with BoardGameWire at this year's Spiel Essen board game fair to discuss how the company is pivoting to small-box games in an attempt to rebuild financially and creatively, and why board gaming's broken crowdfunding and distribution models are leading the industry to a looming crisis.

Gen Con 2024: The view from the booths

BoardGameWire spoke to a string of publishers who ran booths at this year's record-breaking Gen Con event, to get the inside track on highs, lows, opportunities and challenges at the show. Those responses were far more than we were able to use in our headline article - Gen Con celebrates record 71,000 attendance after event sells out for first time in history - so we've collected their views in their totality on this year's event here.

“A lot of luck and many contacts”: How small Swiss publisher Treecer tackled pitching Microsoft to create the Zoo Tycoon board game

Approaching large companies to use their IP in board games can be a daunting task - and they don't come much bigger than $3tn computing giant Microsoft. That didn't put off two-person Swiss board game publisher Treecer, though, whose successful pitch ended up with more than 5,000 backers committing about $600,000 to the Zoo Tycoon: The Board Game Kickstarter. Treecer co-founder Marc Dür took time out from managing the crowdfund for the game's New Shores expansion - which has raised almost $500,000 itself so far - to tell BoardGameWire how his company went about securing the licence, how their approach to crowdfunding has changed over the years, and lessons they learned from the original Zoo Tycoon campaign.

“The ride here wasn’t without its bumps:” Heat: Pedal to the Metal co-designer Asger Harding Granerud on his journey from board game distributor and retailer to BGG Top 40 designer

Heat: Pedal to the Metal co-designer Asger Harding Granerud has completed a full lap of the board game industry since he began designing games just over a decade ago, having launched a distributor, retail shop and design studio in addition to seeing his motor racing co-design accelerate into the BoardGameGeek Top 40. Granerud sat down with BoardGameWire to discuss his learning curve as a designer and publisher, the challenges of running a three-person indie studio, and how to avoid common pitfalls in bringing your game to market.

Small is beautiful: Fight in a Box’s Seppy Yoon on succeeding with small-scale crowdfunds, managing convention maths, and keeping up with the competition

Bigger money crowdfunding projects inevitably take up the lion's share of discussion in board game circles, but the vast majority of projects inevitably run on a smaller scale - and with smaller margins for error. Managing production at that scale can be a significant challenge, but is one frequently faced by first-time designers and more established board game publisher alike. Seppy Yoon from board game publishers Fight In A Box has successfully managed a string of small Kickstarter projects - and one which failed to reach its goal. Amid raising funds for the company's latest Kickstarter project, he shares his advice and insights on deciding how big your game should be, managing convention finances, and balancing creative urges with keeping a game project manageable.

Spinning plates: How a one-person publisher is bringing Imperial Borders, the latest giant game from legendary Axis & Allies designer Larry Harris, to the table [sponsored]

Bringing any board game crowdfunding project to fruition amid the clamour of competiting offerings can be a challenge for even large publishers. But doing so as a one-person company, putting out the latest expansive board game from famed Axis & Allies designer Larry Harris, requires another level of plate-spinning entirely. In this sponsored article, Nightingale Games owner Thomas Gale talks deluxification of Kickstarters, savvy advertising and working in the post-Covid environment, while Larry Harris himself discusses his design approach and creating 'experiences' rather than just games.