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“Did it save the company? Yes and no”: FunForge’s CEO on fighting its financial woes by selling the Tokaido line to Stonemaier

After years of financial struggles, French board game publisher FunForge has taken the drastic step of selling its entire line of Tokaido games to Wingspan publisher Stonemaier Games, in a move it hopes will give the company breathing space to rebuild - and refocus - its business.

FunForge CEO Philippe Nouhra sat down with BoardGameWire at this year's Spiel Essen board game fair to discuss how the company is pivoting to small-box games in an attempt to rebuild financially and creatively, and why board gaming's broken crowdfunding and distribution models are leading the industry to a looming crisis.

Spinning plates: How a one-person publisher is bringing Imperial Borders, the latest giant game from legendary Axis & Allies designer Larry Harris, to the table [sponsored]

Bringing any board game crowdfunding project to fruition amid the clamour of competiting offerings can be a challenge for even large publishers. But doing so as a one-person company, putting out the latest expansive board game from famed Axis & Allies designer Larry Harris, requires another level of plate-spinning entirely. In this sponsored article, Nightingale Games owner Thomas Gale talks deluxification of Kickstarters, savvy advertising and working in the post-Covid environment, while Larry Harris himself discusses his design approach and creating 'experiences' rather than just games.

“You can run a $1.5m campaign and end up with a net loss of $1m”: Why math, math, math has been key to Dux Somnium’s blossoming board game Kickstarters

Raising $1m in crowdfunding for a board game is no mean feat, even for veteran publishers with multiple campaigns under their belts. But high school sweethearts Dusty and Amy Droz managed just that last year on their first try, after more than 15,000 backers pledged funding to create Victorian-themed flower hunting game Botany. Amid juggling their wedding photograph business and managing their own lavender farm, Dusty spoke to BoardGameWire about how the lessons learned from their crowdfunding debut helped Dux Somnium score its second success in raising $550,000 for follow-up game La Fleur.