Boardssey: The All-in-One Platform Reshaping How Board Games Get Made [sponsored]

As the board game industry has exploded in the last couple of decades, so too has the desire and demand from designers for ways to streamline and manage the often fragmented reality of prototyping, testing and preparing to publish their new creations. In this sponsored article, the team behind board game design toolkit Boardssey explain how they've leveraged their own experiences designing games - and the pain points they ran up against - to create a one-stop shop for supporting overwhelmed game designers.

Chaos escalates in Alliance Game Distributors sale as winning bidder scraps deal, sues owner Diamond Comics, claiming it hid that AGD had lost biggest customer Wizards of the Coast

Chaos continues to engulf the sale of one North America’s biggest tabletop gaming distributors, Alliance Game Distributors, after the winning bidder scrapped its deal and sued bankrupt AGD owner Diamond Comics for the second time in three weeks - this time claiming Diamond concealed from it that AGD had lost its biggest customer, Wizards of the Coast.

“Every decision we make is to do something a little out of the ordinary”: CMYK’s Alex Hague on the backlash to Quacks’ redesigned art, and trying to ‘break board gaming’s monoculture’

Few board game artistic redesigns of recent years have drawn as much polarising opinion as CMYK's recently announced reworking of Quacks of Quedlinburg, with online forums torn over the switch to the 3D clay-style imagery of Ryogo Toyoda. CMYK chief executive Alex Hague - the creative director for the redesign - spoke to BoardGameWire about the motivations behind changing up the look of the million-selling game, and CMYK's vision for breaking board games out of their 'visual and demographic monoculture'.

“I wanted to elevate board gaming to the same level as cinema, literature, theatre”: Senet editor Dan Jolin celebrates five years of publishing board gaming’s most beautiful magazine

Modern board gaming's boom over the past 20 years has been accompanied by an avalanche of creatives reviewing, discussing and celebrating the growing hobby. That media continues to be dominated by video reviews and previews - but five years ago long-time film magazine editor Dan Jolin and art director James Hunter took a chance that there was room in the industry for a beautiful, high-quality magazine "celebrating the craft, creativity and community" of tabletop gaming. That hunch has proven well judged, with the magazine's readership having grown five-fold compared to its original Kickstarter campaign thanks to its beautiful presentation, thoughtful reviews and articles, and interviews with the biggest names in board gaming. Editor Dan Jolin spoke to BoardGameWire about the magazine's journey so far, how the industry has changed and what the future holds for Senet.