
“We felt like we’d made a profit. But we hadn’t. Not really”: Chroma Arcana creator Mo Shawwa on the financial wrinkles behind even a target-smashing crowdfund, and what tariffs mean for his next project
Soaring past the crowdfunding goal for your debut game might seem like a dream scenario for a first-time designer, but the financial realities of even a successful campaign can be far more complex than at first meets the eye. Roc Nest Games founder Mo Shawwa explains the lessons he learned from the Kickstarter success of his first game, Chroma Arcana last year - and how US tariffs are throwing a further spanner into the financial calculations for creators looking to crowdfund new games.