Category Feature

Tariffs, manufacturing gradually leaving China and the ongoing “fewer, better games” trend: Back Office operator Naylor games looks ahead to 2025

When it comes to taking the temperature of the board game industry, few are in a better position than a business which works across everything from freight and trade selling to e-commerce and spare parts. James Naylor, founder of BoardGameWire sponsor Naylor Games and its one-stop shop board game outsourcing operation Back Office, unpacks the state of the industry across 2024, and casts his eye on the potential positives - and pitfalls - of the coming year.

“Hopefully people can see the difference between what we are being accused of and what has transpired”: Rebellion Unplugged’s Duncan Molloy on Joyride plagiarism claims

A successful Kickstarter campaign and favourable reviews for post-apocalyptic car racing game Joyride: Survival of the Fastest have been dampenened by claims of plagiarism from Powerboats designer Corné van Moorsel, who is seeking royalties from publisher Rebellion Unplugged.That situation has been complicated by the fact that Rebellion Unplugged head and Joyride co-designer Duncan Molloy approached van Moorsel in 2019 about reprinting Powerboats, before changing his mind several months after the pair met up at Spiel Essen that year.

Molloy has provided extensive answers to BoardGameWire explaining where he believes it is right to draw the line between a new design and development of an existing title, and details the ways he says Powerboats and Joyride differ in their mechanics. He also admits he worries the dispute will have a knock-on effect on how Joyride is viewed, and outlines his regrets about not acknowledging Joyride's influences more clearly.

“Despair. Hopelessness. Frustration. Sadness”: board game professionals fear for industry’s future under “reckless” Trump tariffs – but GAMA plans to fight back

Punishing import tariffs threatened by US president-elect Donald Trump could lead to a "great collapse" of the US board game industry, with publishers, distributors and retailers of all sizes facing the threat of going under, professionals within the industry have told BoardGameWire.

“It’s theft”: Root artist Kyle Ferrin on the “slop” of AI art, and why publishers using it are “devaluing all of board games as an industry”

AI art's ongoing spread into the board game industry over the last two years has been met by dismay, anger and fear by artists and illustrators working in the space. Many are concerned not only that the technology is built on artwork that has been stolen from them, but that their very livelihoods are at stake if publishers choose to make use of fast and cheap AI-generated images instead of hiring human artists.

BoardGameWire approached a host of tabletop game artists for their views on the technology in the wake of Wise Wizard Games becoming the latest well-known board game publisher to begin using AI generated images in its projects. One of the most powerful and heartfelt replies came from Kyle Ferrin, whose singular work across games such as Root, Arcs and Oath has become one of the most recognisable styles in board game art.

“Did it save the company? Yes and no”: FunForge’s CEO on fighting its financial woes by selling the Tokaido line to Stonemaier

After years of financial struggles, French board game publisher FunForge has taken the drastic step of selling its entire line of Tokaido games to Wingspan publisher Stonemaier Games, in a move it hopes will give the company breathing space to rebuild - and refocus - its business.

FunForge CEO Philippe Nouhra sat down with BoardGameWire at this year's Spiel Essen board game fair to discuss how the company is pivoting to small-box games in an attempt to rebuild financially and creatively, and why board gaming's broken crowdfunding and distribution models are leading the industry to a looming crisis.

Gen Con 2024: The view from the booths

BoardGameWire spoke to a string of publishers who ran booths at this year's record-breaking Gen Con event, to get the inside track on highs, lows, opportunities and challenges at the show. Those responses were far more than we were able to use in our headline article - Gen Con celebrates record 71,000 attendance after event sells out for first time in history - so we've collected their views in their totality on this year's event here.

“A lot of luck and many contacts”: How small Swiss publisher Treecer tackled pitching Microsoft to create the Zoo Tycoon board game

Approaching large companies to use their IP in board games can be a daunting task - and they don't come much bigger than $3tn computing giant Microsoft. That didn't put off two-person Swiss board game publisher Treecer, though, whose successful pitch ended up with more than 5,000 backers committing about $600,000 to the Zoo Tycoon: The Board Game Kickstarter. Treecer co-founder Marc Dür took time out from managing the crowdfund for the game's New Shores expansion - which has raised almost $500,000 itself so far - to tell BoardGameWire how his company went about securing the licence, how their approach to crowdfunding has changed over the years, and lessons they learned from the original Zoo Tycoon campaign.

“The ride here wasn’t without its bumps:” Heat: Pedal to the Metal co-designer Asger Harding Granerud on his journey from board game distributor and retailer to BGG Top 40 designer

Heat: Pedal to the Metal co-designer Asger Harding Granerud has completed a full lap of the board game industry since he began designing games just over a decade ago, having launched a distributor, retail shop and design studio in addition to seeing his motor racing co-design accelerate into the BoardGameGeek Top 40. Granerud sat down with BoardGameWire to discuss his learning curve as a designer and publisher, the challenges of running a three-person indie studio, and how to avoid common pitfalls in bringing your game to market.

Small is beautiful: Fight in a Box’s Seppy Yoon on succeeding with small-scale crowdfunds, managing convention maths, and keeping up with the competition

Bigger money crowdfunding projects inevitably take up the lion's share of discussion in board game circles, but the vast majority of projects inevitably run on a smaller scale - and with smaller margins for error. Managing production at that scale can be a significant challenge, but is one frequently faced by first-time designers and more established board game publisher alike. Seppy Yoon from board game publishers Fight In A Box has successfully managed a string of small Kickstarter projects - and one which failed to reach its goal. Amid raising funds for the company's latest Kickstarter project, he shares his advice and insights on deciding how big your game should be, managing convention finances, and balancing creative urges with keeping a game project manageable.