Category Feature

“It’s probably the longest road of any game design I’ve had in play”: COIN series designer Volko Ruhnke talks new game Hunt for Blackbeard, solving the hidden information conundrum, and why he’s moving on from the series he created

Crafting a game system so compelling that other designers want to create their own games using it is a rare beast in board gaming. Veteran wargame designer Volko Ruhnke has managed it twice - first with the COIN series, which saw its asymmetric counterinsurgency design influence games including Root, and his Levy and Campaign series, which currently runs to nine volumes of designs by various creators. The former CIA intelligence analyst spoke to BoardGameWire about his continuing drive towards accessibility with new design Hunt for Blackbeard, which is on Kickstarter now, how he's solving the hidden movement mechanics conundrum, and which games have been influencing his own design processes in recent years.

“You can run a $1.5m campaign and end up with a net loss of $1m”: Why math, math, math has been key to Dux Somnium’s blossoming board game Kickstarters

Raising $1m in crowdfunding for a board game is no mean feat, even for veteran publishers with multiple campaigns under their belts. But high school sweethearts Dusty and Amy Droz managed just that last year on their first try, after more than 15,000 backers pledged funding to create Victorian-themed flower hunting game Botany. Amid juggling their wedding photograph business and managing their own lavender farm, Dusty spoke to BoardGameWire about how the lessons learned from their crowdfunding debut helped Dux Somnium score its second success in raising $550,000 for follow-up game La Fleur.

How All About Games Consulting created a one-stop shop for board game services [sponsored]

Launched in the depths of the Covid-19 pandemic, All About Games Consulting has swiftly grown from offering manufacturing and sales support to become a one-stop shop for board game business services. In this sponsored article, AAGC co-founder Cedric Delobelle explains how the company has quickly expanded to fill a gap in the industry, sets straight some assumptions about what a consultant actually does, and talks about why smart sales rather than pushy ones will always win out.

“It’s not uncommon for me to revise parts of the game as many as 15 to 20 times”: Descent, Arkham Horror design veteran Kevin Wilson dives into worker placement for his third Kinfire game

Kevin Wilson barely needs an introduction when it comes to the modern board games industry, having spent more than 20 years working across titles ranging from Descent: Journeys in the Dark and Arkham Horror to Cosmic Encounter and Civilization: The Board Game. Since being named director of game design at Incredible Dream upon the company's 2021 launch, he's been the design lead on a trio of games in the new Kinfire setting. The latest, Kinfire Council, sees Wilson bringing his own take on the worker placement genre - and is just about to complete a successful Kickstarter campaign. Wilson sat down with BoardGameWire to talk worldbuilding, prototyping, and best practice for designing as part of a team.

“If the artwork compels, it drives people to learn more”: graphic designer Ross Bruggink on how strong visuals helped his Vicious Gardens Kickstarter bloom

When professional graphic designer Ross Bruggink decided to mix his love of gardening with his eye for creative artwork and create his first board game, he was adamant that visual beauty should be at the heart of the game. That push to create a striking game that was also strategic and quick to learn has reaped big rewards, with Vicious Gardens currently closing in on $300,000 with half the campaign still to run. Bruggink explained to BoardGameWire how his design and playtesting process, and his decision to partner with services providers for publishing and marketing, helped the campaign to blossom.

After 25 years in the board game industry, Z Man and Play to Z founder Zev Shlasinger just ran his first crowdfunding campaign. Here’s what he learned

Few people in the modern board game industry can boast a career as long and storied as Zev Shlasinger. After launching Z-Man Games 25 years ago, he found huge success bringing games such as Agricola to the US market - as well as signing one of the biggest board games of all time in 2008's Pandemic. After leaving his seven-year role as director of board games at Wizkids last June, Shlasinger wasted no time launching a new publishing house, Play to Z Games, and the company launched its first offering onto Kickstarter at the end of February - marking the first time Shlasinger had dipped his toes into crowdfunding. He tells BoardGameWire how he approached the campaign, lessons learned and what he plans to do next.

Gen Con-style events, an extra hall: UK Games Expo mulls expansion options as it preps for its biggest, most international event yet

UK Games Expo director Richard Denning has been organising the show since its foundation in 2007, when 900 gamers converged on a Birmingham conference centre. After a record 32,000 attendance last year, the event is now considering its future expansion - with Denning citing Gen Con's vast swathe of live entertainment as a key inspiration.

Designer Diary: How we made Carolingi

History teacher Sebastian Freudenberg describes his years-long journey to publishing his debut game Carolingi, in which players act as Charlemagne’s grandchildren fighting over his vast realm using a bag-based action selection system to control areas of the map, unite regions, develop their realms, attract followers and gain glory. Carolingi is the first game from Sea Cove Games, the joint publishing company launched last year by Peter Eggert, who created Eggertspiele in 1996, and Spielworxx’s Uli Blennemann.

Four years after leaving Asmodee, Dead of Winter creator Plaid Hat is finally free to do things its own way

Four years have passed since Plaid Hat creator Colby Dauch bought back the Dead of Winter studio from Asmodee - but an exclusivity deal signed as part of the exit has put limits on what the newly-independent studio has been able to experiment with. That deal expired ten days ago - and Dauch has wasted no time in spreading Plaid Hat's wings for its first-ever foray into crowdfunding, with the launch of its latest narrative-fuelled Crossroads game, Wandering Galaxy, set to go live on Kickstarter in the summer.