“A lot of luck and many contacts”: How small Swiss publisher Treecer tackled pitching Microsoft to create the Zoo Tycoon board game

Approaching large companies to use their IP in board games can be a daunting task - and they don't come much bigger than $3tn computing giant Microsoft. That didn't put off two-person Swiss board game publisher Treecer, though, whose successful pitch ended up with more than 5,000 backers committing about $600,000 to the Zoo Tycoon: The Board Game Kickstarter. Treecer co-founder Marc Dür took time out from managing the crowdfund for the game's New Shores expansion - which has raised almost $500,000 itself so far - to tell BoardGameWire how his company went about securing the licence, how their approach to crowdfunding has changed over the years, and lessons they learned from the original Zoo Tycoon campaign.

“The ride here wasn’t without its bumps:” Heat: Pedal to the Metal co-designer Asger Harding Granerud on his journey from board game distributor and retailer to BGG Top 40 designer

Heat: Pedal to the Metal co-designer Asger Harding Granerud has completed a full lap of the board game industry since he began designing games just over a decade ago, having launched a distributor, retail shop and design studio in addition to seeing his motor racing co-design accelerate into the BoardGameGeek Top 40. Granerud sat down with BoardGameWire to discuss his learning curve as a designer and publisher, the challenges of running a three-person indie studio, and how to avoid common pitfalls in bringing your game to market.

Small is beautiful: Fight in a Box’s Seppy Yoon on succeeding with small-scale crowdfunds, managing convention maths, and keeping up with the competition

Bigger money crowdfunding projects inevitably take up the lion's share of discussion in board game circles, but the vast majority of projects inevitably run on a smaller scale - and with smaller margins for error. Managing production at that scale can be a significant challenge, but is one frequently faced by first-time designers and more established board game publisher alike. Seppy Yoon from board game publishers Fight In A Box has successfully managed a string of small Kickstarter projects - and one which failed to reach its goal. Amid raising funds for the company's latest Kickstarter project, he shares his advice and insights on deciding how big your game should be, managing convention finances, and balancing creative urges with keeping a game project manageable.

Spinning plates: How a one-person publisher is bringing Imperial Borders, the latest giant game from legendary Axis & Allies designer Larry Harris, to the table [sponsored]

Bringing any board game crowdfunding project to fruition amid the clamour of competiting offerings can be a challenge for even large publishers. But doing so as a one-person company, putting out the latest expansive board game from famed Axis & Allies designer Larry Harris, requires another level of plate-spinning entirely. In this sponsored article, Nightingale Games owner Thomas Gale talks deluxification of Kickstarters, savvy advertising and working in the post-Covid environment, while Larry Harris himself discusses his design approach and creating 'experiences' rather than just games.