Tag board games

Board game publishers Stonemaier, CMYK and Eurydice Games on how they’re utilising – and paying to include – fan designs in their releases

Homebrew designs and fan-made rules and variants have been part of hobby board gaming for as long as the pastime has existed - and some publishers have leaned into utilising design work from fans in their published games. BoardGameWire spoke to Jamey Stegmaier from Stonemaier Games, Alex Hague from CMYK Games, and Jackson Pope from Eurydice Games about how they've approached bringing in fan-made ideas for their titles.

“There’s more to historical board games than just hex-and-counter WWII”: Candice Harris on turning her video talents to making historical wargaming more accessible after her surprise BoardGameGeek exit

Candice Harris has been an ever-present, vivacious stalwart of the BoardGameGeek front page for more than five years, bringing her infectious enthusiasm and joy for gaming to visitors through her news posts, appearances on live play video series Game Night! and three years helming the BoardGameGeek podcast. But she's now turning her video and presenting talents to the publisher side by showcasing and marketing designs from GMT Games, best known for its complex historical, wargame and strategy titles. Harris spoke to BoardGameWire about her plans for expanding GMT's audience, the challenge of making complex game more accessible, and breaking assumptions around historical gaming and its designs.

“I’m a lot less apologetic about the types of games I design”: Descent, Arkham Horror design veteran Kevin Wilson on heading back to freelance after Incredible Dream downsizing

Kevin Wilson, the veteran tabletop designer whose abundant list of work includes Descent: Journeys in the Dark, Arkham Horror and Cosmic Encounter, spent most of the 2010s working a successful freelance career after a decade at Fantasy Flight Games. Wilson became director of game design at Incredible Dream upon the company’s 2021 launch, but a tariff-disrupted year for the Kinfire series publisher has seen the business downsize to just two permanent staff - putting Wilson back into the freelance pool. He spoke to BoardGameWire about how his time at Incredible Dream has helped him hone his design strengths, why visibility as a freelancer is key and which of his older unpublished designs might now get another bite at the cherry.