Designer Diary: How we made Carolingi
History teacher Sebastian Freudenberg describes his years-long journey to publishing his debut game Carolingi, in which players act as Charlemagne’s grandchildren fighting over his vast realm using a bag-based action selection system to control areas of the map, unite regions, develop their realms, attract followers and gain glory. Carolingi is the first game from Sea Cove Games, the joint publishing company launched last year by Peter Eggert, who created Eggertspiele in 1996, and Spielworxx’s Uli Blennemann.