
Games Workshop bans AI use in its designs, celebrates record half-year results
Company CEO Kevin Rountree said the £6bn business was strongly committed to protecting its IP and respecting its human creators.

Company CEO Kevin Rountree said the £6bn business was strongly committed to protecting its IP and respecting its human creators.

Company co-founder and CEO Jamey Stegmaier told BoardGameWire the prevalence of smaller box releases, expansions and re-releases in its 2026 plan was not a response to US tariff concerns or other economic factors.

The French award focuses on new, expert-level eurogame releases from the previous 12 months which have a high replayability, especially those “whose format does not always allow them to apply for one of the many other current awards”.

The War of the Ring publisher has added Europe to its distribution partnerships with Poland's Galakta Games, Italy's Tabula Games, Czech Republic-based Albi, and France's Nuts! Publishing and Don't Panic Games, for which it already has distribution deals in North America.

Homebrew designs and fan-made rules and variants have been part of hobby board gaming for as long as the pastime has existed - and some publishers have leaned into utilising design work from fans in their published games. BoardGameWire spoke to Jamey Stegmaier from Stonemaier Games, Alex Hague from CMYK Games, and Jackson Pope from Eurydice Games about how they've approached bringing in fan-made ideas for their titles.

The surprise cancellation comes four months after the Root and Arcs publisher unveiled the crowdfunding campaign for Take, a risk management and negotiation game which sees players executing a series of heists.

The dramatic demise of the decade-old publisher comes after it raised more than $19m from board game crowdfunding campaigns in just five years - including in excess of $5.6m from over 28,000 backers for its most successful Kickstarter, Darkest Dungeon: The Board Game, in 2020.

Candice Harris has been an ever-present, vivacious stalwart of the BoardGameGeek front page for more than five years, bringing her infectious enthusiasm and joy for gaming to visitors through her news posts, appearances on live play video series Game Night! and three years helming the BoardGameGeek podcast. But she's now turning her video and presenting talents to the publisher side by showcasing and marketing designs from GMT Games, best known for its complex historical, wargame and strategy titles. Harris spoke to BoardGameWire about her plans for expanding GMT's audience, the challenge of making complex game more accessible, and breaking assumptions around historical gaming and its designs.

Codenames and SETI publisher Czech Games Edition has signed its first-ever distribution agreement with Hachette, as the French publishing giant continues to expand out its European board game distribution operation in the face of competition from industry heavyweight Asmodee.

SETI's indomitable 2025 awards run also includes the Deutscher Spiele Preis - the biggest community-voted board game award in Germany - Dice Tower Awards for game of the year, best strategy game and best new designer, and the Golden Geek heavy game of the year and thematic game awards.

About two thirds of Asmodee's net sales - which reached €1.36bn during the last financial year - come from the company distributing games from other publishers, while almost 70% of Asmodee's 2,200-plus workforce are focused on distribution.

GAMA, which boasts almost 1,800 members, said Davis would help strengthen its organisational processes, policies and contracts while working to ensure a smooth transition to hiring a new executive director.

Panda said that despite a maturing industry, in which self-publishing had moved from niche to mainstream and with first-time creators potentially able to launch six-figure crowdfunds, most creators still rely on generic software never designed for game development workflows.

Asmodee CEO Thomas Koegler said the company had seen "good momentum" in its lower price-point products in the US mass market, singling out Exploding Kittens as a particularly strong performer in what he called a "challenging market".

Kevin Wilson, the veteran tabletop designer whose abundant list of work includes Descent: Journeys in the Dark, Arkham Horror and Cosmic Encounter, spent most of the 2010s working a successful freelance career after a decade at Fantasy Flight Games. Wilson became director of game design at Incredible Dream upon the company’s 2021 launch, but a tariff-disrupted year for the Kinfire series publisher has seen the business downsize to just two permanent staff - putting Wilson back into the freelance pool. He spoke to BoardGameWire about how his time at Incredible Dream has helped him hone his design strengths, why visibility as a freelancer is key and which of his older unpublished designs might now get another bite at the cherry.

Board game sales in Germany, one of the world’s biggest tabletop markets, are continuing to grow despite an ongoing economic slowdown in the country, new research from German toy and game trade association DVSI and its tabletop publisher-focused subsidiary Spieleverlage shows.

Few board game designers score the kind of rapid success that has come to Connie Vogelmann - with her debut design Apiary from 2023 flying high in the BoardGameGeek rankings, and follow-up creation Wyrmspan selling "far beyond the wildest dreams" of publisher Stonemaier Games' founder Jamey Stegmaier following its high-profile release last year. That double success - and the "destruction" Donald Trump's administration has had on her work as a grants law attorney - has seen Vogelmann decide to take the plunge into full-time board game design. She spoke to BoardGameWire about navigating freelance design, branching out beyond worker placement, and the challenges that face full-time designers in the current economic climate.

The last big board game convention of the year kicks off on Friday as Pax Unplugged returns to the Philadelphia Convention Center. BoardGameWire rounds up some of the most interesting-looking sessions for tabletop game industry professionals from across the three days, ranging from how to grow your own evergreen title to getting your start as a tabletop gaming artist.

Members of the Kickstarter United union had been striking since October 2 after months of talks with management over a new collective bargaining agreement stalled.

The company has let go of project director Danielle Reynolds and customer experience manager Derek Gill as part of the "heartbreaking" layoffs, which it said were necessary to ensure its long-term sustainability.

The co-creator of publisher Hollandspiele and designer of games including Irish Gauge, The Field of the Cloth of Gold and City of Six Moons, triumphed in this year's award with her video essay on author Kurt Vonnegut’s long-lost board game GHQ, its cultural relevance and the wider subject of game preservation.