Tag crowdfunding

“You can run a $1.5m campaign and end up with a net loss of $1m”: Why math, math, math has been key to Dux Somnium’s blossoming board game Kickstarters

Raising $1m in crowdfunding for a board game is no mean feat, even for veteran publishers with multiple campaigns under their belts. But high school sweethearts Dusty and Amy Droz managed just that last year on their first try, after more than 15,000 backers pledged funding to create Victorian-themed flower hunting game Botany. Amid juggling their wedding photograph business and managing their own lavender farm, Dusty spoke to BoardGameWire about how the lessons learned from their crowdfunding debut helped Dux Somnium score its second success in raising $550,000 for follow-up game La Fleur.

Kickstarter board games veteran Monolith unveils new campaign, Mythic Battles: Isfet [sponsored]

Monolith Board Games knows its way around a Kickstarter campaign, having raised more than €21.5m across over a dozen tabletop crowdfunding projects since it was founded a decade ago. After big successes across projects including Conan, Batman: Gotham City Chronicles and Mythic Battles: Pantheon, Monolith is back fundraising for its latest in the Mythic Battles series, which sees the wars rage on the sands of ancient Egypt. In this sponsored article, Monolith highlights the mechanics, modules and miniatures on offer in the Mythic Battles: Isfet campaign.

“It’s not uncommon for me to revise parts of the game as many as 15 to 20 times”: Descent, Arkham Horror design veteran Kevin Wilson dives into worker placement for his third Kinfire game

Kevin Wilson barely needs an introduction when it comes to the modern board games industry, having spent more than 20 years working across titles ranging from Descent: Journeys in the Dark and Arkham Horror to Cosmic Encounter and Civilization: The Board Game. Since being named director of game design at Incredible Dream upon the company's 2021 launch, he's been the design lead on a trio of games in the new Kinfire setting. The latest, Kinfire Council, sees Wilson bringing his own take on the worker placement genre - and is just about to complete a successful Kickstarter campaign. Wilson sat down with BoardGameWire to talk worldbuilding, prototyping, and best practice for designing as part of a team.

“If the artwork compels, it drives people to learn more”: graphic designer Ross Bruggink on how strong visuals helped his Vicious Gardens Kickstarter bloom

When professional graphic designer Ross Bruggink decided to mix his love of gardening with his eye for creative artwork and create his first board game, he was adamant that visual beauty should be at the heart of the game. That push to create a striking game that was also strategic and quick to learn has reaped big rewards, with Vicious Gardens currently closing in on $300,000 with half the campaign still to run. Bruggink explained to BoardGameWire how his design and playtesting process, and his decision to partner with services providers for publishing and marketing, helped the campaign to blossom.

After 25 years in the board game industry, Z Man and Play to Z founder Zev Shlasinger just ran his first crowdfunding campaign. Here’s what he learned

Few people in the modern board game industry can boast a career as long and storied as Zev Shlasinger. After launching Z-Man Games 25 years ago, he found huge success bringing games such as Agricola to the US market - as well as signing one of the biggest board games of all time in 2008's Pandemic. After leaving his seven-year role as director of board games at Wizkids last June, Shlasinger wasted no time launching a new publishing house, Play to Z Games, and the company launched its first offering onto Kickstarter at the end of February - marking the first time Shlasinger had dipped his toes into crowdfunding. He tells BoardGameWire how he approached the campaign, lessons learned and what he plans to do next.