
Solo play is now one of board gaming’s defining mechanisms, university research of 104,000 titles finds
Solo play ranked as the third most prevalent component in games released between 2020 and 2025, behind only dice rolling and hand management.

Solo play ranked as the third most prevalent component in games released between 2020 and 2025, behind only dice rolling and hand management.

While many of Generation Analog 2026's presentations explore environmental issues, the conference's broad 'Green' theme also encompasses topics including newcomer experiences, representation, identity, game history and design philosophy.

Board game sales in Germany, one of the world’s biggest tabletop markets, continue to grow despite a "structural crisis" in the country's economy which has seen the wider toy market slump, new research shows.

Academic researchers planning board game-related projects are being offered up to €20,000 in grant money through this year's programme from Game in Lab, which was co-created by Asmodee in 2018.