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Board game publishers Stonemaier, CMYK and Eurydice Games on how they’re utilising – and paying to include – fan designs in their releases

Homebrew designs and fan-made rules and variants have been part of hobby board gaming for as long as the pastime has existed - and some publishers have leaned into utilising design work from fans in their published games. BoardGameWire spoke to Jamey Stegmaier from Stonemaier Games, Alex Hague from CMYK Games, and Jackson Pope from Eurydice Games about how they've approached bringing in fan-made ideas for their titles.

“I’m a lot less apologetic about the types of games I design”: Descent, Arkham Horror design veteran Kevin Wilson on heading back to freelance after Incredible Dream downsizing

Kevin Wilson, the veteran tabletop designer whose abundant list of work includes Descent: Journeys in the Dark, Arkham Horror and Cosmic Encounter, spent most of the 2010s working a successful freelance career after a decade at Fantasy Flight Games. Wilson became director of game design at Incredible Dream upon the company’s 2021 launch, but a tariff-disrupted year for the Kinfire series publisher has seen the business downsize to just two permanent staff - putting Wilson back into the freelance pool. He spoke to BoardGameWire about how his time at Incredible Dream has helped him hone his design strengths, why visibility as a freelancer is key and which of his older unpublished designs might now get another bite at the cherry.

“Keep the foot on the gas, and don’t get complacent!”: Wyrmspan designer Connie Vogelmann on making the jump to full-time board game design

Few board game designers score the kind of rapid success that has come to Connie Vogelmann - with her debut design Apiary from 2023 flying high in the BoardGameGeek rankings, and follow-up creation Wyrmspan selling "far beyond the wildest dreams" of publisher Stonemaier Games' founder Jamey Stegmaier following its high-profile release last year. That double success - and the "destruction" Donald Trump's administration has had on her work as a grants law attorney - has seen Vogelmann decide to take the plunge into full-time board game design. She spoke to BoardGameWire about navigating freelance design, branching out beyond worker placement, and the challenges that face full-time designers in the current economic climate.