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“It’s probably the longest road of any game design I’ve had in play”: COIN series designer Volko Ruhnke talks new game Hunt for Blackbeard, solving the hidden information conundrum, and why he’s moving on from the series he created

Crafting a game system so compelling that other designers want to create their own games using it is a rare beast in board gaming. Veteran wargame designer Volko Ruhnke has managed it twice - first with the COIN series, which saw its asymmetric counterinsurgency design influence games including Root, and his Levy and Campaign series, which currently runs to nine volumes of designs by various creators. The former CIA intelligence analyst spoke to BoardGameWire about his continuing drive towards accessibility with new design Hunt for Blackbeard, which is on Kickstarter now, how he's solving the hidden movement mechanics conundrum, and which games have been influencing his own design processes in recent years.

Kickstarter board games veteran Monolith unveils new campaign, Mythic Battles: Isfet [sponsored]

Monolith Board Games knows its way around a Kickstarter campaign, having raised more than €21.5m across over a dozen tabletop crowdfunding projects since it was founded a decade ago. After big successes across projects including Conan, Batman: Gotham City Chronicles and Mythic Battles: Pantheon, Monolith is back fundraising for its latest in the Mythic Battles series, which sees the wars rage on the sands of ancient Egypt. In this sponsored article, Monolith highlights the mechanics, modules and miniatures on offer in the Mythic Battles: Isfet campaign.