
Asmodee unveils debut titles from recently-launched party game studio Moodbox
Asmodee expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market.

Asmodee expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market.

The award aims to celebrates "everything that’s the best about gaming", with previous winners across the award’s 26-year run having included Blood Rage designer Eric Lang, Nigerian games industry publisher and evangelist NIBCARD, and the entire ‘actual play’ movement of people livestreaming and podcasting roleplaying games.

Hello readers! Mike Didymus-True here, the editor of BoardGameWire. I wanted to post a quick message to apologise for an upcoming week or two-long quiet patch for the site - I'm being unexpectedly admitted for surgery tomorrow, and will likely be out of action for at least 7 to 14 days while I recover.

The company has been one of tabletop crowdfunding's biggest success stories over the past decade, raising tens of millions of pounds across campaigns based on major video game licences such as Resident Evil, Monster Hunter, Horizon Zero Dawn and Elden Ring.

The emerging designer program, now in its sixth year, seeks to amplify the voices of up-and-coming tabletop creators, with a particular focus on designers from marginalized communities.

The company has become a significant publisher of German language board games, including last year's Kennerspiel des Jahres winner Endeavor: Deep Sea and big name titles such as Andromeda's Edge and The Elder Scrolls: Betrayal of the Second Era.

Isle of Penguins creator Frank West told BoardGameWire he used data from over a million plays to create a game that plays 20% to 30% faster than The Isle of Cats standard mode, while also giving players more to do.

Board said it would unveil an AI platform later this year which will allow users to build their own games using natural language prompts, saying taking a game from idea to playable prototype can be done in less than an hour.

Asmodee's acquisition of Zombicide from financially troubled CMON last June set the stage for the company's drive into crowdfunding - an area it had previously barely touched through any of its myriad studios.

The surging visitor numbers - up 64% in just three years - mean UK Games Expo is now pushing steadily towards the 70,000-plus visitors recorded by giant US tabletop convention Gen Con each year since 2023, and is more than two and a half times larger than last year's Origins Game Fair.